public object HandleCall(Puzzle.NAspect.Framework.MethodInvocation call) { if (call.Method.DeclaringType == typeof(IPersistentObject)) return call.Proceed(); string property = GetPropertyName(call); IPersistentObject managed = (IPersistentObject)call.Target; object res = managed.GetPropertyValue(property); call.Proceed (); return res; }
public object HandleCall(Puzzle.NAspect.Framework.MethodInvocation call) { Console.WriteLine("Enter"); object res= call.Proceed(); Console.WriteLine("Exit"); return res; }
public object HandleCall(Puzzle.NAspect.Framework.MethodInvocation call) { Console.WriteLine("entering {0}", call.ValueSignature); object res = call.Proceed(); Console.WriteLine("exiting {0} and returning '{1}'", call.ValueSignature,res); return res; }
public object HandleCall(Puzzle.NAspect.Framework.MethodInvocation call) { object res = call.Proceed(); ICanvasAware canvasAware = call.Target as ICanvasAware; if (canvasAware != null && canvasAware.Canvas != null) { canvasAware.Canvas.IsDirty = true; } return res; }
public object HandleCall(Puzzle.NAspect.Framework.MethodInvocation call) { if (call.Method.DeclaringType == typeof(IPersistentObject)) return call.Proceed(); InterceptedParameter valueParameter = (InterceptedParameter)call.Parameters[0]; string property = call.Method.Name.Substring(4); IPersistentObject managed = (IPersistentObject)call.Target; object res = call.Proceed(); managed.SetReference(property, valueParameter.Value); if (!managed.Mute && !managed.Initializing) managed.Context.RegisterDirty(managed); managed.SetUnloaded(property, true); return res; }
public object HandleCall(Puzzle.NAspect.Framework.MethodInvocation call) { InterceptedParameter stateParameter = (InterceptedParameter)call.Parameters[0]; //get the context (state) param object state = stateParameter.Value; IPersistentObject managed = (IPersistentObject)call.Target; //assign the context to the target object managed.Context = (Context)state; Initialize(call.Target as IPersistentObject); object res = call.Proceed(); CheckIntegrity(); return res; }
public object HandleCall(Puzzle.NAspect.Framework.MethodInvocation call) { Console.WriteLine("Entering : " + call.ValueSignature); return call.Proceed(); Console.WriteLine("Returning from : " + call.ValueSignature); }