// Use this for initialization void Start() { boneProjPos = transform.Find("boneProjectilePos"); bloodProjPos = transform.Find("bloodProjectilePos"); phaseTwoCounter = 1.5f; Wendigo = GetComponent <Boss03Manager>(); // = GetComponent<Phase2BoneProj>(); BloodChangeTimer = 0; BloodRotationAngle = 0; isPushingBack = false; player = GetComponent <PlayerManager>(); PBR = GetComponent <PushBackRoar>(); rain = GetComponent <RainingBlood>(); EHM = GetComponent <EnemyHealthManager>(); SORL = FindObjectOfType <StartOrResetLevel>(); pushBackTimer = 7f; phaseTwoActivated = false; BeginPhaseTwo = 3f; RainBloodCounter = 2f; StartedRaining = false; isSpitting = false; isRoaring = false; hasSpitOnce = false; hasJumpedTwice = 0; hasWaited = false; rainRoarAnim = false; }
// Use this for initialization void Start() { EHM = GetComponent <EnemyHealthManager>(); PBR = GetComponent <PushBackRoar>(); Wendigo = GetComponent <Boss03Manager>(); SORL = FindObjectOfType <StartOrResetLevel>(); phaseThreeCounter = 2.5f; BeginPhaseThree = 2f; phaseThreeActivated = false; isPushingBack = false; hasFlipped = false; isRoaring = false; BoomerangIsOut = false; RoarCounter = 0; boomerangTimer = 0.5f; }