public override void Execute(PureMVC.Interfaces.INotification notification) { switch (notification.Name) { case NotificationConst.LevelUp: Debug.Log("接收到请求消息"); object cInfoObj = notification.Body; TestProxy proxy = Facade.RetrieveProxy(TestProxy.NAME) as TestProxy; proxy.ChangeLevel(cInfoObj); break; } }
public override void Execute(PureMVC.Interfaces.INotification notification) { MonsterProxy proxy = (MonsterProxy)Facade.RetrieveProxy("MonsterProxy"); //通过名字获取Proxy switch (notification.Name) { case NotificationConstant.MonsterCommand.SetMonsters: { PastMonsters past = notification.Body as PastMonsters; proxy.setMonsterBasic(past); } break; case NotificationConstant.MonsterCommand.MonsterAtk: { proxy.atk(); } break; } }
public override void HandleNotification(PureMVC.Interfaces.INotification notification) { switch (notification.Name) { case FashionMinigame.EARNED_EXPERIENCE_NOTIFICATION: if (!(notification.Body is ExperienceInfo)) { throw new Exception("EARNED_EXPERIENCE_NOTIFICATION expected an ExperienceInfo object as the body of the notification. Found " + notification.Body.ToString()); } HandleExperienceGain((ExperienceInfo)notification.Body); break; default: base.HandleNotification(notification); break; } }
public override void Execute(PureMVC.Interfaces.INotification notification) { CameraProxy proxy = (CameraProxy)Facade.RetrieveProxy("CameraProxy"); //通过名字获取Proxy switch (notification.Name) { case NotificationConstant.CameraCommand.CameraMove: { proxy.CamerMove(); } break; case NotificationConstant.CameraCommand.ReStartCameraCommond: { proxy.ReStart(); } break; } }
//监听消息回调 public override void HandleNotification(PureMVC.Interfaces.INotification notification) { switch (notification.Name) { case NotificationConst.LevelChange: //改变界面 CharaterInfo cInfo = CharaterInfo.ShareInfo; levelText.text = "LV:" + cInfo.Level.ToString(); hpText.text = "HP:" + cInfo.Hp.ToString(); Debug.Log("name:" + cInfo.Name + " level:" + cInfo.Level + " hp:" + cInfo.Hp); break; default: break; } }
public override void HandleNotification(PureMVC.Interfaces.INotification notification) { base.HandleNotification(notification); switch (notification.Name) { case GameFacade.CLIENT_ASSET_REPOSITORY_LOADED: if (this.CurrentState == mGameStateMachineLoadingState) { mGameStateMachineLoadingState.ClientAssetRepositoryDoneLoading(); LoadStrcuturesWhichDependOnClientAssetRepository(); } else { Console.LogError("Client asset repository has loaded but the game state machine is not in the Loading State."); } break; case GameFacade.SOUND_PROXY_LOADED: if (this.CurrentState == mGameStateMachineLoadingState) { mGameStateMachineLoadingState.SoundProxyDoneLoading(); } else { Console.LogError("Sound Proxy has loaded but the game state machine is not in the Loading State."); } break; case GameFacade.SWITCHING_TO_FASHION_MINI_GAME: this.TransitionToState(mInactiveState); this.TransitionToState(mFashionGameState); break; case GameFacade.SWITCHING_TO_GREEN_SCREEN_ROOM: this.TransitionToState(mInactiveState); this.TransitionToState(mGreenScreenRoomState); break; default: throw new Exception("Unexpected notification (" + notification.Name + ")"); } }
public override void Execute(PureMVC.Interfaces.INotification notification) { Debug.Log("LoginCommand.Execute()"); object obj = notification.Body; LoginProxy loginProxy; loginProxy = Facade.RetrieveProxy(LoginProxy.NAME) as LoginProxy; string name = notification.Name; switch (name) { case NotifyConst.S_LOGIN: loginProxy.sendLogin(obj); break; } }
public override void HandleNotification(PureMVC.Interfaces.INotification notification) { base.HandleNotification(notification); switch (notification.Name) { case GameFacade.PLAY_SOUND_APPLY_ROOM_BACKGROUND: mSoundProxy.PlaySound(SoundName.ApplyRoomBackground); break; case GameFacade.PLAY_SOUND_BUTTON_PRESS: mSoundProxy.PlaySound(SoundName.ButtonPress); break; case GameFacade.PLAY_SOUND_CLOSE: mSoundProxy.PlaySound(SoundName.Close); break; case GameFacade.PLAY_SOUND_ERROR: mSoundProxy.PlaySound(SoundName.Error); break; case GameFacade.PLAY_SOUND_LEVEL_UP: mSoundProxy.PlaySound(SoundName.LevelUp); break; case GameFacade.PLAY_SOUND_MAP_OPEN: mSoundProxy.PlaySound(SoundName.MapOpen); break; case GameFacade.PLAY_SOUND_POPUP_APPEAR_A: mSoundProxy.PlaySound(SoundName.PopupAppearA); break; case GameFacade.PLAY_SOUND_POPUP_APPEAR_B: mSoundProxy.PlaySound(SoundName.PopupAppearB); break; case GameFacade.PLAY_SOUND_SWAPPING_ITEMS: mSoundProxy.PlaySound(SoundName.SwappingItems); break; } }
/// <summary> /// 处理接受到的消息列表 /// </summary> /// <param name="notification"></param> public override void HandleNotification(PureMVC.Interfaces.INotification notification) { Model_GameData gameData = null; switch (notification.Name) { case "Msg_DisPlayGameInfo": gameData = notification.Body as Model_GameData; if (gameData != null && _TxtShowGameTime != null && _TxtShowGameHighestScore != null && _TxtShowGameHighestScore != null) { _TxtShowGameTime.text = gameData.GameTime.ToString(); _TxtShowGameScore.text = gameData.Score.ToString(); _TxtShowGameHighestScore.text = gameData.HighScore.ToString(); } break; default: break; } base.HandleNotification(notification); }
public override void HandleNotification(PureMVC.Interfaces.INotification notification) { CamerBasic cb = notification.Body as CamerBasic; switch (notification.Name) { //执行和显示有关的命令 /*初始时获取player和摄像机的相对位置*/ case NotificationConstant.CameraMediator.SetCameraPlayerDistance: { CameraProxy proxy = (CameraProxy)Facade.RetrieveProxy("CameraProxy"); proxy.setCameraPlayerDistance(player, Main_Camera); } break; case NotificationConstant.CameraMediator.CameraFollowMove: { Main_Camera.transform.position = cb.player_camera_distance + new Vector3(player.transform.position.x, 0, 0); } break; } }
public override void HandleNotification(PureMVC.Interfaces.INotification notification) { switch (notification.Name) { case NotificationConstant.LevelChange: CharacterInfo ci = notification.Body as CharacterInfo; levelText.text = ci.Level.ToString(); break; case NotificationConstant.ButtonColor: CharacterInfo cha = notification.Body as CharacterInfo; if (cha.Level % 2 == 0) { levelText.color = Color.red; } else { levelText.color = Color.blue; } break; } }
public override void HandleNotification(PureMVC.Interfaces.INotification notification) { switch (notification.Name) { //执行和显示有关的命令 case NotificationConstant.UIMediator.ChangeButtonColor: { PastBtnColor recive = notification.Body as PastBtnColor; Image img = button.GetComponent <Image>(); img.color = recive.color; } break; case NotificationConstant.UIMediator.ChangeMonsterCount: { PlayerBasic pb = notification.Body as PlayerBasic; monsterCount.text = "" + pb.Monster; } break; case NotificationConstant.UIMediator.ChangeHpUI: { PlayerBasic pb = notification.Body as PlayerBasic; HpSlider.value = pb.Hp; } break; case NotificationConstant.UIMediator.ChangeCoinCount: { PlayerBasic pb = notification.Body as PlayerBasic; coinCount.text = "" + pb.Coin; } break; } }
public override void Execute(PureMVC.Interfaces.INotification notification) { TerrainProxy proxy = (TerrainProxy)Facade.RetrieveProxy("TerrainProxy"); //通过名字获取Proxy switch (notification.Name) { case NotificationConstant.TerrainCommand.SetMapBasic: { PastTerrains past = notification.Body as PastTerrains; proxy.SetMapBasic(past); } break; //case NotificationConstant.TerrainCommand.InitMap: //{ // proxy.InitMap(); //}break; case NotificationConstant.TerrainCommand.UpdateMap: { PastSingle past = notification.Body as PastSingle; proxy.UpdateMap(past); } break; } }
public override void HandleNotification(PureMVC.Interfaces.INotification notification) { Console.WriteLine("GreenScreenRoomLoadingMediator.HandleNotification"); base.HandleNotification(notification); switch (notification.Name) { case GameFacade.LOCAL_AVATAR_LOADED: Console.WriteLine("LOCAL_AVATAR_LOADED"); mAvatarLoaded = true; CheckLoadingFinished(); break; case GameFacade.ANIMATION_PROXY_LOADED: Console.WriteLine("ANIMATION_PROXY_LOADED"); mClientAssetRepoLoaded = true; CheckLoadingFinished(); break; default: Console.WriteLine("UNEXPECTED NOTIFICATION"); throw new Exception("Unexpected notification (" + notification.Name + ")"); } }
public override void HandleNotification(PureMVC.Interfaces.INotification notification) { base.HandleNotification(notification); switch (notification.Name) { case GameFacade.SHOP_BODY_VIEW: if (this.CurrentState == mShoppingCameraState) { mShoppingCameraState.BodyView(); } break; case GameFacade.SHOP_HEAD_VIEW: if (this.CurrentState == mShoppingCameraState) { mShoppingCameraState.FaceView(); } break; default: throw new Exception("Unexpected notification (" + notification.Name + ")"); } }
public override void HandleNotification(PureMVC.Interfaces.INotification notification) { switch (notification.Name) { //执行和显示有关的命令 case NotificationConstant.MonsterMediator.ChangeMonsterCompent: { PastMonsterCompent recive = notification.Body as PastMonsterCompent; GameObject MonsterItem = recive.monster; MonsterItem.GetComponent <Rigidbody>().isKinematic = recive.isKinematic; MonsterItem.GetComponent <CapsuleCollider>().isTrigger = recive.isTrigger; } break; case NotificationConstant.MonsterMediator.ChangeMonsterAnimation: { PastAnimator recive = notification.Body as PastAnimator; GameObject MonsterItem = recive.monster; switch (recive.type) { case Tags.animator_type.Trigger: MonsterItem.GetComponent <Animator>().SetTrigger(recive.name); break; case Tags.animator_type.Bool: MonsterItem.GetComponent <Animator>().SetBool(recive.name, recive.boolState); break; } } break; case NotificationConstant.MonsterMediator.MonsterMove: { PastSingle recive = notification.Body as PastSingle; switch (recive.obj.name) { case Tags.monster_type.fly: { Vector3 fly_position = recive.obj.transform.position; fly_position.y = 2f + (float)Mathf.Sin(fly_x) * 0.5f; recive.obj.transform.position = fly_position; fly_x = 0; } break; case Tags.monster_type.water: { water_x += Time.deltaTime; if (water_x >= 2) { Debug.Log("Jump"); recive.obj.GetComponent <Rigidbody>().velocity = new Vector3(0, 5, 0); water_x = 0; } } break; case Tags.monster_type.Boss: { Vector3 pos = new Vector3(Player.transform.position.x + recive.f, recive.obj.transform.position.y, recive.obj.transform.position.z); recive.obj.transform.position = pos; } break; case Tags.monster_type.smallBoss: { recive.obj.GetComponent <Rigidbody>().AddForce(recive.vect); } break; } } break; case NotificationConstant.MonsterMediator.ChangeBossColor: { PastSingle recive = notification.Body as PastSingle; Renderer rend = recive.obj.GetComponent <Renderer>(); rend.material.shader = Shader.Find("Specular"); rend.material.SetColor("_SpecColor", recive.c); } break; case NotificationConstant.MonsterMediator.SpawnSmallBoss: { PastSingle recive = notification.Body as PastSingle; } break; } }
public override void Execute(PureMVC.Interfaces.INotification notification) { proxy = (PlayerProxy)Facade.RetrieveProxy("PlayerProxy");//通过名字获取Proxy PastSingle recive = notification.Body as PastSingle; switch (notification.Name) { case NotificationConstant.playerCommand.PlayerMove: { proxy.Move(); } break; case NotificationConstant.playerCommand.JumpCommond: { proxy.Jump(); } break; case NotificationConstant.playerCommand.CollisionBaseCommond: { proxy.CollisionBase(); } break; case NotificationConstant.playerCommand.DiedCommond: { proxy.Died(); } break; case NotificationConstant.playerCommand.CollisionStay: { proxy.CollisionStay(); } break; case NotificationConstant.playerCommand.MouseLeftDown: { proxy.MouseDown(); } break; case NotificationConstant.playerCommand.MouseLeftUP: { proxy.MouseUp(); } break; case NotificationConstant.playerCommand.AtkMonsterArea: { proxy.inAtkArea(recive); } break; case NotificationConstant.playerCommand.JuageMonsterDistance: { proxy.JuageMonsterDis(recive); } break; case NotificationConstant.playerCommand.AtkMonster: { proxy.atkMonster(recive); } break; case NotificationConstant.playerCommand.ChangeHp: { proxy.ChangeHp(recive); } break; case NotificationConstant.playerCommand.ChangeCoin: { proxy.ChangeCoin(recive); } break; case NotificationConstant.playerCommand.ChainStateToFallState: { proxy.ChainStateToFallState(); } break; case NotificationConstant.playerCommand.ResetJumpData: { proxy.ResetJumpData(); } break; } }
public override void Execute(PureMVC.Interfaces.INotification notification) { TestProxy proxy = (TestProxy)Facade.RetrieveProxy(TestProxy.NAME); proxy.ChangeLevel(1); }
override public void Execute(PureMVC.Interfaces.INotification notification) { //Facade.RegisterProxy( new SampleProxy( ) ); }
public override void Execute(PureMVC.Interfaces.INotification notification) { base.Execute(notification); Facade.RegisterProxy(new Model_GameDataProxy()); Facade.RegisterMediator(new View_GamePlayingMediator()); }
public override void Execute(PureMVC.Interfaces.INotification notification) { Debug.Log("ModelPreCommand.Execute()"); Facade.RegisterProxy(new UserProxy()); Facade.RegisterProxy(new LoginProxy()); }
public override void HandleNotification(PureMVC.Interfaces.INotification notification) { base.HandleNotification(notification); switch (notification.Name) { case GameFacade.SHOP_OPENED: if (mTutorialsToShow.Contains(mMapTutorialState) || mTutorialsToShow.Contains(mDecorateTutorialState)) { if (this.CurrentState == mGoShoppingTutorialState) { mGoShoppingTutorialState.TutorialComplete(); } else if (this.CurrentState == mDecorateTutorialState) { mDecorateTutorialState.TutorialComplete(); } // TODO: PUt in the code to differentiate between your own room so we can tell which one of these // to remove. mTutorialsToShow.Remove(mGoShoppingTutorialState); mTutorialsToShow.Remove(mDecorateTutorialState); } break; case GameFacade.ENTERED_GREEN_SCREEN_ROOM_DEFAULT_STATE: SetTutorialToUse(); break; case GameFacade.MAP_GUI_OPENED: if (mTutorialsToShow.Contains(mMapTutorialState)) { if (this.CurrentState == mMapTutorialState) { mMapTutorialState.TutorialComplete(); } mTutorialsToShow.Remove(mMapTutorialState); } break; case GameFacade.MAP_GUI_CLOSED: if (this.CurrentState == mMapTutorialState) { NextTutorial(mMapTutorialState); } break; case GameFacade.GET_CASH_GUI_OPENED: if (mTutorialsToShow.Contains(mGetCashTutorialState)) { if (this.CurrentState == mGetCashTutorialState) { mGetCashTutorialState.TutorialComplete(); } mTutorialsToShow.Remove(mGetCashTutorialState); } break; case GameFacade.GET_CASH_GUI_CLOSED: if (this.CurrentState == mMapTutorialState) { SetTutorialToUse(); } break; default: throw new Exception("Unexpected notification (" + notification.Name + ")"); } }
public override void HandleNotification(PureMVC.Interfaces.INotification notification) { base.HandleNotification(notification); }
public override void Execute(PureMVC.Interfaces.INotification notification) { Facade.RegisterProxy(new PanelCoinProxy(PanelCoinProxy.NAME)); }
public override void HandleNotification(PureMVC.Interfaces.INotification notification) { PlayerBasic pb = notification.Body as PlayerBasic; switch (notification.Name) { //执行和显示有关的命令 case NotificationConstant.playerMediator.PlayerRunMove: { player.transform.Translate(Vector3.right * pb.run_speed * Time.deltaTime, Space.World); } break; case NotificationConstant.playerMediator.JumpMediator: { if (player_ac.GetBool(Tags.animator_player.Jump) == false) { player_rigidboy.velocity = new Vector3(0, pb.jump_Velocity, 0); player_ac.SetBool(Tags.animator_player.Jump, true); } else if (player_ac.GetBool(Tags.animator_player.Jump2) == false) //二段跳 { player_rigidboy.velocity = new Vector3(0, pb.jump_Velocity, 0); player_ac.SetBool(Tags.animator_player.Jump2, true); player_ac.SetBool(Tags.animator_player.Jump, false); } } break; case NotificationConstant.playerMediator.AtkMediator: { player_ac.SetTrigger(Tags.animator_player.isAtk); } break; case NotificationConstant.playerMediator.HitMediator: { player_ac.SetTrigger(Tags.animator_player.isHit); } break; case NotificationConstant.playerMediator.ResetJumpAnimator: { player_ac.SetBool(Tags.animator_player.Jump, false); player_ac.SetBool(Tags.animator_player.Jump2, false); } break; case NotificationConstant.playerMediator.ReStart: { Application.LoadLevel(Application.loadedLevel); } break; case NotificationConstant.playerMediator.CreatRope: { GameObject obj = Resources.Load(Tags.prb_path.Rope) as GameObject; obj.transform.position = player.transform.GetChild(Tags.PlayerChilds.Send_target).position; obj.transform.eulerAngles = new Vector3(0, 0, pb.angle - 90f); player.GetComponent <Player>().InstantiateGameOjbect(obj); } break; case NotificationConstant.playerMediator.ChangePlayerCompnentState: { PastPlayerCompenetState recive = notification.Body as PastPlayerCompenetState; player.GetComponent <Rigidbody>().isKinematic = recive.isKinematic; player.GetComponent <Rigidbody>().mass = recive.mass; player.GetComponent <CapsuleCollider> ().isTrigger = recive.isTrigger; } break; case NotificationConstant.playerMediator.AddPlayerJointCompnent: { PastAddJointCompnent recive = notification.Body as PastAddJointCompnent; if (recive.Compnent_type.Equals("FixedJoint")) { FixedJoint fiexd = player.AddComponent <FixedJoint>(); fiexd.connectedBody = recive.connect; } } break; case NotificationConstant.playerMediator.DeletePlayerCompnent: { if (player.GetComponent <FixedJoint> ()) { player.GetComponent <Player>().DestroyObject(player.GetComponent <FixedJoint> ()); } } break; } }