void GatherRefs() { effects = GetComponent <Effects>(); startingAtts = GetComponent <StartingAttributes>(); purchasedAtts = GetComponent <PurchasedAttributes>(); baseAtts = GetComponent <BaseAttributes>(); actualAtts = GetComponent <ActualAttributes>(); baseStats = GetComponent <BaseStats>(); purchasedStats = GetComponent <PurchasedStats>(); startingStats = GetComponent <StartingStats>(); startingActualStats = GetComponent <StartingActualStats>(); actualStats = GetComponent <ActualStats>(); }
protected override void GatherRefs() { startingStats = GetComponent <StartingStats>(); purchasedStats = GetComponent <PurchasedStats>(); baseAtts = GetComponent <BaseAttributes>(); }
protected override void GatherRefs() { actualAttributes = GetComponent <ActualAttributes>(); purchasedStats = GetComponent <PurchasedStats>(); startingStats = GetComponent <StartingStats>(); }