static void ReceiveEyeData(PupilLabs.GazeData data) { if (data.Confidence < 0.6f) { return; } gazeDirection = data.GazeDirection; }
void ReceiveEyeData(PupilLabs.GazeData data) { if (data.Confidence < 0.6f) { return; } localGazeDirection = data.GazeDirection; pupilViewportPosition = data.NormPos; }