public static void Main() { Punkt3D punkt3D1 = new Punkt3D(); punkt3D1.x = 10; punkt3D1.y = 20; punkt3D1.z = 30; Console.WriteLine("punkt3D1"); Console.WriteLine("x = " + punkt3D1.x); Console.WriteLine("y = " + punkt3D1.y); Console.WriteLine("z = " + punkt3D1.z); Console.WriteLine(""); Punkt punkt1 = (Punkt)punkt3D1; Console.WriteLine("punkt1"); Console.WriteLine("x = " + punkt1.x); Console.WriteLine("y = " + punkt1.y); Console.WriteLine(""); Punkt3D punkt3D2 = (Punkt3D)punkt1; Console.WriteLine("punkt3D2"); Console.WriteLine("x = " + punkt3D2.x); Console.WriteLine("y = " + punkt3D2.y); Console.WriteLine("z = " + punkt3D2.z); Console.ReadKey(); }
public static void Main() { Punkt p = new Punkt3D(); ((Punkt3D)p).z = 10; Console.ReadKey(); }
public static void Main() { Punkt p = new Punkt(); Punkt3D q = new Punkt3D(); p.UstawXY(3, 4); q.UstawXYZ(3, 4, 5); Console.WriteLine(p.odleglosc()); Console.WriteLine(q.odleglosc()); Console.ReadKey(); }
public static void Main() { Punkt p = new Punkt(); Punkt3D q = new Punkt3D(); p.UstawXY(3, 4); q.UstawXYZ(3, 4, 5); p.WyswietlWspolrzedne(); q.WyswietlWspolrzedne(); Console.ReadKey(); }
public static void Main() { Punkt a = new Punkt(); Console.WriteLine("{0} {1}", a.x, a.y); a.x = 3; Console.WriteLine("{0} {1}", a.x, a.y); Punkt3D b = new Punkt3D(); Console.WriteLine("{0} {1} {2}", b.x, b.y, b.z); Console.ReadKey(); }
public static void Main() { Punkt p1 = new Punkt(5, 7); Punkt3D p2 = new Punkt3D(1, 2, 3); Console.WriteLine(p1 + "\n"); Console.WriteLine(p2 + "\n"); Punkt p3 = (Punkt)p2; Console.WriteLine(p2 + "\n"); Console.WriteLine(p3); Console.ReadKey(); }
public static void Main() { Punkt p = new Punkt(); try { Punkt3D punkt3D = (Punkt3D)p; punkt3D.z = 10; } catch (Exception e) { Console.WriteLine(e.ToString()); } Console.ReadKey(); }
public static void Main() { Punkt3D p = new Punkt3D(); p.WypiszWspolrzedne(); Punkt3D q = new Punkt3D(10, 20, 30); q.WypiszWspolrzedne(); Punkt3D r = new Punkt3D(q); r.WypiszWspolrzedne(); Console.ReadKey(); }
public Punkt3D(Punkt3D p) { UstawXYZ(p.x, p.y, p.z); }
public Punkt3D(Punkt3D p) : base(p) { z = p.z; }
public Punkt3D(Punkt3D p) { x = p.x; y = p.y; z = p.z; }