// Generuje mapęna podstawie pozycji węża public static void initializeMap(GamePanel panel, Snake snake, Punkt punkt) { for (int y = 0; y < 10; y++) { for (int x = 0; x < 60; x++) { if (snake.tail.Contains(new Point(x, y))) { panel.area[x, y] = "O"; } else if (punkt.Contains(new Point(x, y)) && punkt.Jest) { panel.area[x, y] = "X"; } else { panel.area[x, y] = "-"; } } } }