void Start() { current_behavior = Idle; animator = GetComponent <Animator>(); puncher = GetComponentInChildren <Puncher>(); animator.Play("player2_standing"); }
protected override void Start() { base.Start(); puncher = GetComponent<Puncher>(); player = GameObject.FindGameObjectWithTag("Player").GetComponent<Destroyable>(); shaman = GameObject.FindGameObjectWithTag("Shaman").GetComponent<Destroyable>(); }
public virtual void Damage(Puncher puncher) { currentHP -= puncher.punchDamage; if(currentHP < 0f) { Die(); } }
void Start() { spritemask = transform.Find("heart-mask"); base.Start(); jid = InputHandler.GetJoyId(pid); instance[pid - 1] = this; animator = GetComponent <Animator>(); animator.Play("player" + pid + "_standing"); puncher = GetComponentInChildren <Puncher>(); var scale = new Vector3(1, 0, 1); spritemask.localScale = scale; inventory = panel.GetComponent <InventoryManager>(); }
public override void Damage(Puncher puncher) { base.Damage(puncher); GetComponent<CharacterController>().Move(Vector3.right * puncher.punchPower * (puncher.IsFacingRight() ? 1f : -1f)); }
static void Main(string[] args) { XmlDocument doc = new XmlDocument(); doc.Load(args.Length == 0 ? "../../../conf.xml" : args[0]); // ADD XML string targetIP = doc.SelectNodes("//remote//IP")[0].InnerText; string localIP = doc.SelectNodes("/config/local/IP")[0].InnerText; int targetPort = int.Parse(doc.SelectNodes("/config/remote/PORT")[0].InnerText); int localPort = int.Parse(doc.SelectNodes("/config/local/PORT")[0].InnerText); Menu menu = new Menu(); menu.show(); String choice = menu.choice; switch (choice) { case "0": Puncher puncher = new Puncher(targetIP, targetPort); Console.WriteLine("[status]\tpreparing punch packet for {0}:{1}", targetIP, targetPort); puncher.getLocalIp(); Thread.Sleep(1000); puncher.generateLocations(); Console.WriteLine("[status]\tsending packet"); puncher.punch(); Console.WriteLine("[status]\tpacket sent"); break; case "1": Console.WriteLine("[status]\tpreparing packet for {0}:{1}", targetIP, targetPort); PacketBuilder builder = new PacketBuilder(); Location location = new Location(ip: targetIP, port: targetPort); Location local = new Location(localIP, localPort); Console.WriteLine("[status]\tsending from {0}:{1}", localIP, localPort); builder.destination = location; builder.body = "helo"; Packet packet = builder.build(); packet.local = local; packet.send(); break; case "3": Listener listener = new Listener(); listener.ReceiveMessages(localPort); break; default: Console.WriteLine("not found"); break; } /* * // sender * PacketBuilder builder = new PacketBuilder(); * Location location = new Location(ip: "10.10.10.1", port: 42069); * * builder.destination = location; * builder.body = "helo"; * builder.build().send(); * */ }
void Start() { movement = GetComponent<SimpleMovement>(); character = GetComponent<Puncher>(); }
private void Start() { puncher = GetComponent <Puncher>(); mover = GetComponent <Mover>(); user = GetComponent <User>(); }