void PlacePumpkin(Vector3 position)
    {
        GameObject pumpkin = Instantiate(clickedSelection.pumpkinPrefab, position, Quaternion.identity);

        if (pumpkin.tag == "Rotating")
        {
            Rotate rotate = pumpkin.AddComponent <Rotate> () as Rotate;
            Destroy(pumpkin, 10);
        }
        if (pumpkin.tag == "Shooting")
        {
            Bullet bullet = pumpkin.AddComponent <Bullet> () as Bullet;
            pumpkin.AddComponent <PumpkinClick>();
            bullet.bulletPrefab = Resources.Load("HealthFullBlue") as GameObject;
            bullet.speed        = -5;
            bullet.time         = 6;
        }

        Hover.Instance.Deactivate();
        this.clickedSelection = null;
    }
 public void PickPumpkin(PumpkinSelection selection)
 {
     this.clickedSelection = selection;
     Hover.Instance.Activate(selection.Sprite);
 }