void setPulsingBook() { pulsingBook = gameObject.AddComponent <PulsingUIElement>(); //pulsingBook.setVariables(GeneralFinder.playingUI.getImageObject(PlayingUI.UIPosition.UpperRight, 0),8.0f, 1.1f, 1.0f); pulsingBook.setVariables(GeneralFinder.playingUI.getButtonObject(PlayingUI.UIPosition.UpperRight), 8.0f, pulseButtonScale, pulseButtonSpeed); wasPulsingBookNull = false; }
void Update() { if (Input.GetKeyUp(KeyCode.N)) { playingUILateral.showIcons(PlayingUILateral.UIPosition.Right); } if (Input.GetKeyUp(KeyCode.M)) { playingUILateral.showIcons(PlayingUILateral.UIPosition.Right, false); } if (Input.GetKeyUp(KeyCode.V)) { playingUILateral.showIcons(PlayingUILateral.UIPosition.Left); } if (Input.GetKeyUp(KeyCode.B)) { playingUILateral.showIcons(PlayingUILateral.UIPosition.Left, false); } if (Input.GetKeyUp(KeyCode.K)) { if (left) { playingUILateral.setSprites(left02, PlayingUILateral.UIPosition.Left); } else { playingUILateral.setSprites(left01, PlayingUILateral.UIPosition.Left); } left = !left; playingUILateral.updateSpritesOnScreen(PlayingUILateral.UIPosition.Left); } if (Input.GetKeyUp(KeyCode.L)) { if (right) { playingUILateral.setSprites(right02, PlayingUILateral.UIPosition.Right); } else { playingUILateral.setSprites(right01, PlayingUILateral.UIPosition.Right); } right = !right; playingUILateral.updateSpritesOnScreen(PlayingUILateral.UIPosition.Right); } if (Input.GetKeyUp(KeyCode.J)) { playingUILateral.setExclamation(PlayingUILateral.UIPosition.Right, 2, true); playingUILateral.setExclamation(PlayingUILateral.UIPosition.Right, 3, true); } if (Input.GetKeyUp(KeyCode.H)) { playingUILateral.setExclamation(PlayingUILateral.UIPosition.Right, 2, false); } if (Input.GetKeyUp(KeyCode.G)) { playingUILateral.removeAllExclamations(); } if (Input.GetKeyUp(KeyCode.O)) { PulsingUIElement pulsing = gameObject.AddComponent <PulsingUIElement>(); pulsing.setVariables(playingUILateral.getImageObject(PlayingUILateral.UIPosition.Right, 1), 10.0f, 1.5f, 4.0f); PulsingUIElement pulsing02 = gameObject.AddComponent <PulsingUIElement>(); pulsing02.setVariables(playingUI.getImageObject(PlayingUI.UIPosition.UpperRight, 0), 10.0f, 1.5f, 4.0f); } if (Input.GetKeyUp(KeyCode.U)) { PickingObjectGraphic pick = gameObject.AddComponent <PickingObjectGraphic>(); pick.setVariables(glassSprite, PlayingUI.UIPosition.BottomRight, 0); } if (Input.GetKeyUp(KeyCode.Y)) { PickingObjectGraphic pick = gameObject.AddComponent <PickingObjectGraphic>(); pick.setVariables(glassSprite, PlayingUILateral.UIPosition.Right, 2); playingUILateral.showIconsImmediately(PlayingUILateral.UIPosition.Right, true); playingUILateral.showIconsImmediately(PlayingUILateral.UIPosition.Left, true); } if (Input.GetKeyUp(KeyCode.T)) { PickingObjectGraphic pick = gameObject.AddComponent <PickingObjectGraphic>(); pick.setVariables(glassSprite, PlayingUILateral.UIPosition.Left, 0); playingUILateral.showIconsImmediately(PlayingUILateral.UIPosition.Right, false); playingUILateral.showIconsImmediately(PlayingUILateral.UIPosition.Left, false); } }