예제 #1
0
    private void Start()
    {
        fixedNext = true;       //we want to start with a fixed pulley

        mass        = GameObject.FindGameObjectWithTag("Mass");
        pulley_mass = mass.GetComponent <PulleyMass>();
    }
예제 #2
0
 private void Start()
 {
     mass        = GameObject.FindGameObjectWithTag("Mass");
     pulley_mass = mass.GetComponent <PulleyMass>();
     Debug.Log("STARTED");
 }