private static void Glib_UnhandledException(GLib.UnhandledExceptionArgs e) { Exception exception = e.ExceptionObject as Exception; Logger.PrintError(LogClass.Application, $"Unhandled exception caught: {exception}"); Ptc.Close(); PtcProfiler.Stop(); if (e.IsTerminating) { Logger.Shutdown(); Ptc.Dispose(); PtcProfiler.Dispose(); } }
private static void ProcessUnhandledException(Exception ex, bool isTerminating) { Ptc.Close(); PtcProfiler.Stop(); string message = $"Unhandled exception caught: {ex}"; Logger.Error?.PrintMsg(LogClass.Application, message); if (Logger.Error == null) { Logger.Notice.PrintMsg(LogClass.Application, message); } if (isTerminating) { Exit(); } }
private void End(HLE.Switch device) { #if USE_DEBUGGING _debugger.Dispose(); #endif if (_ending) { return; } _ending = true; if (device != null) { UpdateGameMetadata(device.Application.TitleIdText); if (_glWidget != null) { // We tell the widget that we are exiting _glWidget.Exit(); // Wait for the other thread to dispose the HLE context before exiting. _deviceExitStatus.WaitOne(); } } Dispose(); Profile.FinishProfiling(); DiscordIntegrationModule.Exit(); Ptc.Dispose(); PtcProfiler.Dispose(); Logger.Shutdown(); Application.Quit(); }
private static void ExecutionEntrypoint() { if (RuntimeInformation.IsOSPlatform(OSPlatform.Windows)) { _windowsMultimediaTimerResolution = new WindowsMultimediaTimerResolution(1); } DisplaySleep.Prevent(); _window.Initialize(_emulationContext, _inputConfiguration, _enableKeyboard, _enableMouse); _window.Execute(); Ptc.Close(); PtcProfiler.Stop(); _emulationContext.Dispose(); _window.Dispose(); _windowsMultimediaTimerResolution?.Dispose(); _windowsMultimediaTimerResolution = null; }
private void CreateGameWindow() { if (RuntimeInformation.IsOSPlatform(OSPlatform.Windows)) { _windowsMultimediaTimerResolution = new WindowsMultimediaTimerResolution(1); } DisplaySleep.Prevent(); GlRendererWidget = new GlRenderer(_emulationContext, ConfigurationState.Instance.Logger.GraphicsDebugLevel); Application.Invoke(delegate { _viewBox.Remove(_gameTableWindow); GlRendererWidget.Expand = true; _viewBox.Child = GlRendererWidget; GlRendererWidget.ShowAll(); EditFooterForGameRenderer(); if (Window.State.HasFlag(Gdk.WindowState.Fullscreen)) { ToggleExtraWidgets(false); } else if (ConfigurationState.Instance.Ui.StartFullscreen.Value) { FullScreen_Toggled(null, null); } }); GlRendererWidget.WaitEvent.WaitOne(); GlRendererWidget.Start(); Ptc.Close(); PtcProfiler.Stop(); _emulationContext.Dispose(); _deviceExitStatus.Set(); // NOTE: Everything that is here will not be executed when you close the UI. Application.Invoke(delegate { if (Window.State.HasFlag(Gdk.WindowState.Fullscreen)) { ToggleExtraWidgets(true); } GlRendererWidget.Exit(); if (GlRendererWidget.Window != Window && GlRendererWidget.Window != null) { GlRendererWidget.Window.Dispose(); } GlRendererWidget.Dispose(); _windowsMultimediaTimerResolution?.Dispose(); _windowsMultimediaTimerResolution = null; DisplaySleep.Restore(); _viewBox.Remove(GlRendererWidget); _viewBox.Add(_gameTableWindow); _gameTableWindow.Expand = true; Window.Title = $"Ryujinx {Program.Version}"; _emulationContext = null; _gameLoaded = false; GlRendererWidget = null; DiscordIntegrationModule.SwitchToMainMenu(); RecreateFooterForMenu(); UpdateColumns(); UpdateGameTable(); Task.Run(RefreshFirmwareLabel); Task.Run(HandleRelaunch); _stopEmulation.Sensitive = false; _simulateWakeUpMessage.Sensitive = false; _firmwareInstallFile.Sensitive = true; _firmwareInstallDirectory.Sensitive = true; }); }
public void Execute(State.ExecutionContext context, ulong address) { if (Interlocked.Increment(ref _threadCount) == 1) { IsReadyForTranslation.WaitOne(); Debug.Assert(_jumpTable == null); _jumpTable = new JumpTable(_allocator); if (Ptc.State == PtcState.Enabled) { Debug.Assert(_funcs.Count == 0); Ptc.LoadTranslations(_funcs, _memory, _jumpTable); Ptc.MakeAndSaveTranslations(_funcs, _memory, _jumpTable); } PtcProfiler.Start(); Ptc.Disable(); // Simple heuristic, should be user configurable in future. (1 for 4 core/ht or less, 2 for 6 core+ht etc). // All threads are normal priority except from the last, which just fills as much of the last core as the os lets it with a low priority. // If we only have one rejit thread, it should be normal priority as highCq code is performance critical. // TODO: Use physical cores rather than logical. This only really makes sense for processors with hyperthreading. Requires OS specific code. int unboundedThreadCount = Math.Max(1, (Environment.ProcessorCount - 6) / 3); int threadCount = Math.Min(4, unboundedThreadCount); for (int i = 0; i < threadCount; i++) { bool last = i != 0 && i == unboundedThreadCount - 1; Thread backgroundTranslatorThread = new Thread(TranslateStackedSubs) { Name = "CPU.BackgroundTranslatorThread." + i, Priority = last ? ThreadPriority.Lowest : ThreadPriority.Normal }; backgroundTranslatorThread.Start(); } } Statistics.InitializeTimer(); NativeInterface.RegisterThread(context, _memory, this); do { address = ExecuteSingle(context, address); }while (context.Running && address != 0); NativeInterface.UnregisterThread(); if (Interlocked.Decrement(ref _threadCount) == 0) { _backgroundTranslatorEvent.Set(); ClearJitCache(); DisposePools(); _jumpTable.Dispose(); _jumpTable = null; GCSettings.LargeObjectHeapCompactionMode = GCLargeObjectHeapCompactionMode.CompactOnce; } }
private void CreateGameWindow(HLE.Switch device) { device.Hid.Npads.AddControllers(ConfigurationState.Instance.Hid.InputConfig.Value.Select(inputConfig => new HLE.HOS.Services.Hid.ControllerConfig { Player = (PlayerIndex)inputConfig.PlayerIndex, Type = (ControllerType)inputConfig.ControllerType } ).ToArray()); _glWidget = new GlRenderer(_emulationContext, ConfigurationState.Instance.Logger.GraphicsDebugLevel); Application.Invoke(delegate { _viewBox.Remove(_gameTableWindow); _glWidget.Expand = true; _viewBox.Child = _glWidget; _glWidget.ShowAll(); EditFooterForGameRender(); if (this.Window.State.HasFlag(Gdk.WindowState.Fullscreen)) { ToggleExtraWidgets(false); } }); _glWidget.WaitEvent.WaitOne(); _glWidget.Start(); Ptc.Close(); PtcProfiler.Stop(); device.Dispose(); _deviceExitStatus.Set(); // NOTE: Everything that is here will not be executed when you close the UI. Application.Invoke(delegate { if (this.Window.State.HasFlag(Gdk.WindowState.Fullscreen)) { ToggleExtraWidgets(true); } _viewBox.Remove(_glWidget); _glWidget.Exit(); if (_glWidget.Window != this.Window && _glWidget.Window != null) { _glWidget.Window.Dispose(); } _glWidget.Dispose(); _viewBox.Add(_gameTableWindow); _gameTableWindow.Expand = true; this.Window.Title = $"Ryujinx {Program.Version}"; _emulationContext = null; _gameLoaded = false; _glWidget = null; DiscordIntegrationModule.SwitchToMainMenu(); RecreateFooterForMenu(); UpdateColumns(); UpdateGameTable(); Task.Run(RefreshFirmwareLabel); _stopEmulation.Sensitive = false; _firmwareInstallFile.Sensitive = true; _firmwareInstallDirectory.Sensitive = true; }); }
private void CreateGameWindow(HLE.Switch device) { if (Environment.OSVersion.Platform == PlatformID.Win32NT) { _windowsMultimediaTimerResolution = new WindowsMultimediaTimerResolution(1); } _glWidget = new GlRenderer(_emulationContext, ConfigurationState.Instance.Logger.GraphicsDebugLevel); Application.Invoke(delegate { _viewBox.Remove(_gameTableWindow); _glWidget.Expand = true; _viewBox.Child = _glWidget; _glWidget.ShowAll(); EditFooterForGameRender(); if (this.Window.State.HasFlag(Gdk.WindowState.Fullscreen)) { ToggleExtraWidgets(false); } }); _glWidget.WaitEvent.WaitOne(); _glWidget.Start(); Ptc.Close(); PtcProfiler.Stop(); device.Dispose(); _deviceExitStatus.Set(); // NOTE: Everything that is here will not be executed when you close the UI. Application.Invoke(delegate { if (this.Window.State.HasFlag(Gdk.WindowState.Fullscreen)) { ToggleExtraWidgets(true); } _viewBox.Remove(_glWidget); _glWidget.Exit(); if (_glWidget.Window != this.Window && _glWidget.Window != null) { _glWidget.Window.Dispose(); } _glWidget.Dispose(); _windowsMultimediaTimerResolution?.Dispose(); _windowsMultimediaTimerResolution = null; _viewBox.Add(_gameTableWindow); _gameTableWindow.Expand = true; this.Window.Title = $"Ryujinx {Program.Version}"; _emulationContext = null; _gameLoaded = false; _glWidget = null; DiscordIntegrationModule.SwitchToMainMenu(); RecreateFooterForMenu(); UpdateColumns(); UpdateGameTable(); Task.Run(RefreshFirmwareLabel); _stopEmulation.Sensitive = false; _firmwareInstallFile.Sensitive = true; _firmwareInstallDirectory.Sensitive = true; }); }