private void BtnReset_Click(object sender, RoutedEventArgs e) { DisableMinusButtons(); TogglePlusButtons(true); _createUser = new User(_defaultUser); DataContext = _createUser; TxtUsername.Clear(); PswdPassword.Clear(); PswdConfirm.Clear(); TxtUsername.Focus(); }
/// <summary>Clears all the fields on the form.</summary> private void Clear() { _blnNewUser = false; LstUsers.UnselectAll(); // character TxtName.Clear(); TxtLevel.Clear(); TxtExperience.Clear(); TxtSkillPoints.Clear(); ChkAlive.IsChecked = false; CmbLocation.SelectedItem = "Streets"; TxtCurrentEndurance.Clear(); TxtMaximumEndurance.Clear(); TxtHunger.Clear(); TxtThirst.Clear(); // inventory CmbCurrentWeapon.SelectedIndex = 0; CmbLightWeapon.SelectedIndex = 0; CmbHeavyWeapon.SelectedIndex = 0; CmbTwoHWeapon.SelectedIndex = 0; CmbArmor.SelectedIndex = 0; CmbPotion.SelectedIndex = 0; TxtLockpicks.Clear(); TxtGoldOnHand.Clear(); TxtGoldInBank.Clear(); TxtGoldOnLoan.Clear(); ChkShovel.IsChecked = false; ChkLantern.IsChecked = false; ChkAmulet.IsChecked = false; // stats TxtLightWeaponSkill.Clear(); TxtHeavyWeaponSkill.Clear(); TxtTwoHWeaponSkill.Clear(); TxtBlockingSkill.Clear(); TxtSlippingSkill.Clear(); TxtStealthSkill.Clear(); // henchmen TxtHenchmenLevel1.Clear(); TxtHenchmenLevel2.Clear(); TxtHenchmenLevel3.Clear(); TxtHenchmenLevel4.Clear(); TxtHenchmenLevel5.Clear(); // password change fields PswdPassword.Clear(); PswdConfirm.Clear(); ToggleControls(false); }
/// <summary>Clears all text from the labels and resets the Page to default.</summary> private void Clear() { _selectedClass = new HeroClass(); _compareClass = new HeroClass(); LstClasses.UnselectAll(); TxtHeroName.Clear(); TxtHeroName.GrabFocus(); PswdPassword.Clear(); PswdConfirm.Clear(); ChkHardcore.Pressed = false; LblError.Text = ""; CheckSkillPoints(); DisableMinus(); TogglePlus(false); }
/// <summary>Saves a new <see cref="User"/> to the database.</summary> private async void SaveNewUser() { if (PswdPassword.Password.Trim().Length > 0 && PswdConfirm.Password.Trim().Length > 0) { if (PswdPassword.Password.Trim() == PswdConfirm.Password.Trim()) { if (!GameState.AllUsers.Exists(user => user.Name == TxtName.Text.Trim())) { if (!string.Equals(_selectedUser.Name, "Computer", StringComparison.OrdinalIgnoreCase) && !string.Equals(_selectedUser.Name, "Rathskeller", StringComparison.OrdinalIgnoreCase) && !string.Equals(_selectedUser.Name, "The Master", StringComparison.OrdinalIgnoreCase)) { AssignSelectedUser(true); if (await GameState.NewUser(_selectedUser)) { GameState.DisplayNotification("New user successfully created.", "Assassin"); Clear(); RefreshItemsSource(); } } else { GameState.DisplayNotification("That username is reserved and cannot be chosen.", "Assassin"); } } else { GameState.DisplayNotification("The username you have chosen is already in use.", "Assassin"); TxtName.Clear(); TxtName.Focus(); } } else { GameState.DisplayNotification("Your passwords don't match.", "Assassin"); PswdPassword.Clear(); PswdConfirm.Clear(); PswdPassword.Focus(); } } else { GameState.DisplayNotification("Please enter a password and confirm it.", "Assassin"); } }
/// <summary>Modifies an existing <see cref="User"/> and saves it to the database.</summary> private async void ModifyExistingUser() { // if changing password bool blnChangePass = false; if (PswdPassword.Password.Trim().Length > 0 && PswdConfirm.Password.Trim().Length > 0 && PswdPassword.Password.Trim() == PswdConfirm.Password.Trim()) { blnChangePass = true; } else if (PswdPassword.Password.Trim() != PswdConfirm.Password.Trim()) { GameState.DisplayNotification("Your passwords don't match.", "Assassin"); PswdPassword.Clear(); PswdConfirm.Clear(); PswdPassword.Focus(); return; } // if changing user name bool blnChangeName = false; if (TxtName.Text.Trim() != GameState.CurrentUser.Name) { if (!GameState.AllUsers.Exists(user => user.Name == TxtName.Text.Trim()) && !GameState.ReservedNames.Any(name => name.Equals(TxtName.Text.Trim(), StringComparison.OrdinalIgnoreCase))) { blnChangeName = true; } else { if (GameState.ReservedNames.Any(name => name.Equals(TxtName.Text.Trim(), StringComparison.OrdinalIgnoreCase))) { GameState.DisplayNotification("That username is reserved and cannot be chosen.", "Assassin"); } else { GameState.DisplayNotification("The new username you have chosen is already in use.", "Assassin"); } TxtName.Clear(); TxtName.Focus(); return; } } AssignSelectedUser(blnChangePass); if (blnChangeName && await GameState.DatabaseInteraction.SaveUser(_selectedUser, TxtName.Text.Trim())) { foreach (Guild guild in GameState.AllGuilds) { if (guild.HasMember(GameState.CurrentUser)) { await GameState.MemberLeavesGuild(GameState.CurrentUser, guild); await GameState.MemberJoinsGuild(_selectedUser, guild); } if (await GameState.DatabaseInteraction.HasAppliedToGuild(GameState.CurrentUser, guild)) { await GameState.DatabaseInteraction.DenyGuildApplication(GameState.CurrentUser, guild); await GameState.DatabaseInteraction.ApplyToGuild(_selectedUser, guild); } if (guild.Master == GameState.CurrentUser.Name) { guild.Master = _selectedUser.Name; } } } else if (!blnChangeName) { await GameState.DatabaseInteraction.SaveUser(_selectedUser); } GameState.AllUsers.Replace(GameState.CurrentUser, _selectedUser); if (GameState.CurrentUser.CurrentLocation == SleepLocation.Jail && _selectedUser.CurrentLocation != SleepLocation.Jail) { CheckJail(); } Clear(); RefreshItemsSource(); }