private static void BuildCharMapFromIso(Stream iso, PspIso.PspIsoInfo info, out GenericCharMap outCharmap, out IList <Glyph> customGlyphs) { var usrDirEnt = DirectoryEntry.GetPspDirectoryEntries(iso, info, PspIso.Sectors.PSP_GAME_USRDIR, 1); var charMapEntry = usrDirEnt.Find(d => d.Filename == FFTText.PspCharmapFileName); System.Diagnostics.Debug.Assert(charMapEntry.Sector == info[PspIso.Sectors.PSP_GAME_USRDIR_CHARMAP]); var charmapBytes = PspIso.GetBlock(iso, info, new PspIso.KnownPosition( PspIso.Sectors.PSP_GAME_USRDIR_CHARMAP, 0, (int)charMapEntry.Size)).ToArray(); Dictionary <int, string> myCharMap = new Dictionary <int, string>(); using (MemoryStream memStream = new MemoryStream(charmapBytes)) using (TextReader reader = new StreamReader(memStream, Encoding.UTF8)) { reader.ReadLine(); string currentLine = string.Empty; while ((currentLine = reader.ReadLine()) != null) { string[] cols = currentLine.Split('\t'); int index = int.Parse(cols[0], System.Globalization.NumberStyles.HexNumber); myCharMap[index] = cols[1]; } } outCharmap = new NonDefaultCharMap(myCharMap); customGlyphs = null; }
private IList <PatchedByteArray> RemovePspCharMapPatches(Stream iso) { PspIso.PspIsoInfo info = PspIso.PspIsoInfo.GetPspIsoInfo(iso); //DirectoryEntry.GetPspDirectoryEntries( iso, var usrDir = DirectoryEntry.GetPspDirectoryEntries( iso, info, PspIso.Sectors.PSP_GAME_USRDIR, 1); List <PatchedByteArray> result = new List <PatchedByteArray>(); var charmapDirEntry = usrDir.Find(de => de.Filename == FFTText.PspCharmapFileName); if (charmapDirEntry != null) { usrDir.Remove(charmapDirEntry); result.Add(new PatchedByteArray((int)PspIso.Sectors.PSP_GAME_USRDIR_CHARMAP, 0, new byte[System.Text.Encoding.UTF8.GetBytes(CharmapHeader).Length])); DirectoryEntry.GetPspDirectoryEntryPatches( (int)PspIso.Sectors.PSP_GAME_USRDIR, 1, usrDir); } return(result); }
//public IList<byte> DefaultSpriteFileLocationsBytes { get { return defaultSpriteFileLocationsBytes; } } public static SpriteFileLocations FromPspIso(Stream iso, PspIso.PspIsoInfo info) { //const int numPspSp2 = 0x130 / 8; const int numPspSprites = 170; //0x4d0 / 8 + 0x58 / 8; //const int numPspSp2 = numSprites + 4; //0x130 / 8; const int numPspSp2 = numPspSprites + 4; //0x130 / 8; IList <byte> spriteBytes = new List <byte>(); //spriteBytes.AddRange(PspIso.GetBlock(iso, info, new PspIso.KnownPosition(PspIso.Sectors.PSP_GAME_SYSDIR_BOOT_BIN, 0x32481C, 159 * 8))); //spriteBytes.AddRange(PspIso.GetBlock(iso, info, new PspIso.KnownPosition(PspIso.Sectors.PSP_GAME_SYSDIR_BOOT_BIN, 0x324D14, 11 * 8))); spriteBytes.AddRange(PspIso.GetBlock(iso, info, new PspIso.KnownPosition(PspIso.Sectors.PSP_GAME_SYSDIR_BOOT_BIN, 0x32481C, numPspSprites * 8))); spriteBytes = spriteBytes.ToArray(); // Read the sector -> fftpack map IList <byte> fftpackMap = PatcherLib.Iso.PspIso.GetBlock( iso, info, new PatcherLib.Iso.PspIso.KnownPosition(PatcherLib.Iso.PspIso.Sectors.PSP_GAME_SYSDIR_BOOT_BIN, 0x252F34, 0x3E00)); // Convert the fake "Sectors" into FFTPack indices Dictionary <uint, int> sectorToFftPackMap = new Dictionary <uint, int>(); Dictionary <int, uint> fftPackToSectorMap = new Dictionary <int, uint>(); for (int i = 3; i < PatcherLib.Iso.FFTPack.NumFftPackFiles - 1; i++) { UInt32 sector = fftpackMap.Sub((i - 3) * 4, (i - 3) * 4 + 4 - 1).ToUInt32(); sectorToFftPackMap.Add(sector, i); fftPackToSectorMap.Add(i, sector); } byte[] sp2Bytes = PspIso.GetBlock(iso, info, new PspIso.KnownPosition(PspIso.Sectors.PSP_GAME_SYSDIR_BOOT_BIN, 0x324D6C, numPspSp2 * 8)).ToArray(); var sp2 = new Dictionary <byte, SpriteLocation>(); for (byte i = 0; i < numPspSp2; i++) { //const byte offset = 0x87; SpriteLocation loc = SpriteLocation.BuildPsp( new PspIso.KnownPosition(PspIso.Sectors.PSP_GAME_SYSDIR_BOOT_BIN, 0x324D6C + i * 8, 8), sp2Bytes.Sub(i * 8, (i + 1) * 8 - 1)); if (loc.Sector != 0 && loc.Size != 0) { loc.Sector = (uint)sectorToFftPackMap[loc.Sector]; sp2[(byte)(i)] = loc; } } IList <SpriteLocation> sprites = new SpriteLocation[numPspSprites]; for (byte i = 0; i < numPspSprites; i++) { if (pspSp2toSpriteMapping.ContainsKey(i)) { IList <byte> values = pspSp2toSpriteMapping[i]; List <byte> newValues = new List <byte>(values.Count); foreach (byte value in values) { if (sp2.ContainsKey(value)) { newValues.Add(value); } } values = newValues.AsReadOnly(); SpriteLocation[] sp2s = new SpriteLocation[values.Count]; for (int j = 0; j < values.Count; j++) { sp2s[j] = sp2[values[j]]; } sprites[i] = SpriteLocation.BuildPsp( new PspIso.KnownPosition(PspIso.Sectors.PSP_GAME_SYSDIR_BOOT_BIN, //i <= 0x9A ? (0x32481C + i * 8) : (0x324D14 + (i - 0x9A - 1) * 8), (0x32481C + i * 8), 8), spriteBytes.Sub(i * 8, (i + 1) * 8 - 1), sp2s); } else { sprites[i] = SpriteLocation.BuildPsp( new PspIso.KnownPosition(PspIso.Sectors.PSP_GAME_SYSDIR_BOOT_BIN, //i <= 0x9A ? (0x32481C + i * 8) : (0x324D14 + (i - 0x9A - 1) * 8), (0x32481C + i * 8), 8), spriteBytes.Sub(i * 8, (i + 1) * 8 - 1)); } sprites[i].Sector = ((sprites[i].Sector > 0) ? (uint)sectorToFftPackMap[sprites[i].Sector] : 0); } SpriteFileLocations result = new SpriteFileLocations(); result.sprites = sprites; result.sp2 = sp2; return(result); }
private static GenericCharMap GetCharMap(IList <byte> fontBytes, IList <byte> widthBytes, PspIso.PspIsoInfo info) { Dictionary <int, string> myCharMap = new Dictionary <int, string>(defaultMap); List <Glyph> glyphs = new List <Glyph>(defaultFont.Glyphs); glyphs.Sort((a, b) => b.Width.CompareTo(a.Width)); for (int i = MinDteByte; i < (DTE.MaxDteByte - DTE.MinDteByte + 1); i++) { IList <byte> bytes = fontBytes.Sub(i * DTE.characterSize, (i + 1) * DTE.characterSize - 1); Glyph first = DetermineFirstCharacter(glyphs, bytes, widthBytes[i]); if (first != null) { Glyph second = DetermineSecondCharacter(glyphs, bytes, widthBytes[i], first.Width); if (second != null) { int firstIndex = defaultFont.Glyphs.IndexOf(first); int secondIndex = defaultFont.Glyphs.IndexOf(second); firstIndex = firstIndex < 0xD0 ? firstIndex : (firstIndex - 0xD0) % 0xD0 + 0xD100 + 0x100 * ((firstIndex - 0xD0) / 0xD0); secondIndex = secondIndex < 0xD0 ? secondIndex : (secondIndex - 0xD0) % 0xD0 + 0xD100 + 0x100 * ((secondIndex - 0xD0) / 0xD0); myCharMap[i] = defaultMap[firstIndex] + defaultMap[secondIndex]; } } } return(new NonDefaultCharMap(myCharMap)); // For each glyph in new font: // Determine if it's different from default // Determine the two characters that make it up // Sort original font characters DECREASING by WIDTH // For each character in the original font // Compare pixels to left side of new font // look for match -> first character // After finding first character, subtract character width from current width // For each character in original font // Compare pixels to right side of new font // look for match -> second character }
public static void GetCharMap(Stream iso, out GenericCharMap outCharmap, out IList <Glyph> customGlyphs) { PspIso.PspIsoInfo info = PspIso.PspIsoInfo.GetPspIsoInfo(iso); GetCharMap(iso, info, out outCharmap, out customGlyphs); }
public static SpriteAttributes BuildPsp(PspIso.KnownPosition pos, PspIso.PspIsoInfo info, IList <byte> bytes) { return(new SpriteAttributes(pos, info, bytes)); }
private SpriteAttributes(PspIso.KnownPosition pos, PspIso.PspIsoInfo info, IList <byte> bytes) : this(bytes) { pspPos = pos; pspInfo = info; }
public static GenericCharMap GetCharMap(Stream iso) { PspIso.PspIsoInfo info = PspIso.PspIsoInfo.GetPspIsoInfo(iso); return(GetCharMap(iso, info)); }
private int FindSectorToInsertPspCharmap(PspIso.PspIsoInfo info, int spaceNeeded) { return(info.GetSectorWithFreeSpace(spaceNeeded)); }