public static ImageResource CreateImageResource(PsdBinaryReader reader) { Util.DebugMessage(reader.BaseStream, "Load, Begin, ImageResource"); var signature = reader.ReadAsciiChars(4); var resourceIdInt = reader.ReadUInt16(); var name = reader.ReadPascalString(2); var dataLength = (int)reader.ReadUInt32(); var dataPaddedLength = Util.RoundUp(dataLength, 2); var endPosition = reader.BaseStream.Position + dataPaddedLength; ImageResource resource = null; var resourceId = (ResourceID)resourceIdInt; switch (resourceId) { case ResourceID.ThumbnailRgb: case ResourceID.ThumbnailBgr: resource = new Thumbnail(reader, resourceId, name, dataLength); break; case ResourceID.AlphaChannelNames: resource = new AlphaChannelNames(reader, name, dataLength); break; case ResourceID.UnicodeAlphaNames: resource = new UnicodeAlphaNames(reader, name, dataLength); break; case ResourceID.VersionInfo: resource = new VersionInfo(reader, name); break; default: resource = new RawImageResource(reader, signature, resourceId, name, dataLength); break; } Util.DebugMessage(reader.BaseStream, $"Load, End, ImageResource, {resourceId}"); // Reposition the reader if we do not consume the full resource block. // This takes care of the even-padding, and also preserves forward- // compatibility in case a resource block is later extended with // additional properties. if (reader.BaseStream.Position < endPosition) { reader.BaseStream.Position = endPosition; } // However, overruns are definitely an error. if (reader.BaseStream.Position > endPosition) { throw new PsdInvalidException("Corruption detected in resource."); } return(resource); }
public MaskInfo(PsdBinaryReader reader, Layer layer) { Util.DebugMessage(reader.BaseStream, "Load, Begin, MaskInfo"); var maskLength = reader.ReadUInt32(); if (maskLength <= 0) { return; } var startPosition = reader.BaseStream.Position; var endPosition = startPosition + maskLength; // Read layer mask var rectangle = reader.ReadRectangle(); var backgroundColor = reader.ReadByte(); var flagsByte = reader.ReadByte(); LayerMask = new Mask(layer, rectangle, backgroundColor, new BitVector32(flagsByte)); // User mask is supplied separately when there is also a vector mask. if (maskLength == 36) { var userFlagsByte = reader.ReadByte(); var userBackgroundColor = reader.ReadByte(); var userRectangle = reader.ReadRectangle(); UserMask = new Mask(layer, userRectangle, userBackgroundColor, new BitVector32(userFlagsByte)); } // 20-byte mask data will end with padding. reader.BaseStream.Position = endPosition; Util.DebugMessage(reader.BaseStream, "Load, End, MaskInfo"); }