예제 #1
0
        public void TypeEquality()
        {
            var entry1 = new ProxyCacheEntry(typeof(Entity1), null);
            var entry2 = new ProxyCacheEntry(typeof(Entity1), new System.Type[0]);

            Assert.IsTrue(entry1.Equals(entry2));
            Assert.IsTrue(entry2.Equals(entry1));
        }
예제 #2
0
        public void InterfaceInequality()
        {
            var entry1 = new ProxyCacheEntry(typeof(Entity1), new[] { typeof(INHibernateProxy), typeof(ISerializable) });
            var entry2 = new ProxyCacheEntry(typeof(Entity1), new[] { typeof(ISerializable) });

            TweakEntry(entry2, entry1.GetHashCode());
            Assert.IsFalse(entry1.Equals(entry2));
            Assert.IsFalse(entry2.Equals(entry1));
        }
예제 #3
0
        public void InterfaceEqualityWithLotOfUnordererdAndDupInterfaces()
        {
            var entry1 = new ProxyCacheEntry(typeof(Entity1), new[] { typeof(INHibernateProxy), typeof(ISerializable), typeof(IType), typeof(IDisposable), typeof(IFilter) });
            // Interfaces order inverted and duplicated on purpose: must be supported.
            var entry2 = new ProxyCacheEntry(typeof(Entity1), new[] { typeof(IType), typeof(ISerializable), typeof(IFilter), typeof(IDisposable), typeof(IType), typeof(IFilter), typeof(INHibernateProxy) });

            Assert.IsTrue(entry1.Equals(entry2));
            Assert.IsTrue(entry2.Equals(entry1));
        }
예제 #4
0
        public void InterfaceEquality()
        {
            var entry1 = new ProxyCacheEntry(typeof(Entity1), new[] { typeof(INHibernateProxy), typeof(ISerializable) });
            // Interfaces order inverted on purpose: must be supported.
            var entry2 = new ProxyCacheEntry(typeof(Entity1), new[] { typeof(ISerializable), typeof(INHibernateProxy) });

            Assert.IsTrue(entry1.Equals(entry2));
            Assert.IsTrue(entry2.Equals(entry1));
        }
예제 #5
0
        public void TypeInequality()
        {
            var entry1 = new ProxyCacheEntry(typeof(Entity1), null);
            var entry2 = new ProxyCacheEntry(typeof(Entity2), null);

            TweakEntry(entry2, entry1.GetHashCode());
            Assert.IsFalse(entry1.Equals(entry2));
            Assert.IsFalse(entry2.Equals(entry1));
        }
예제 #6
0
        public void ProxyCacheEntity1FakeProxy2()
        {
            var entry = new ProxyCacheEntry(typeof(Entity1), new[] { typeof(INHibernateProxy) });

            TweakEntry(entry, _hashCode1);
            var result = _internalCache[entry];

            Assert.AreEqual(typeof(Entity1FakeProxy2), result);
        }
예제 #7
0
        public void ProxyCacheEntity2FakeProxy2()
        {
            var entry = new ProxyCacheEntry(typeof(Entity2), null);

            TweakEntry(entry, _hashCode2);
            var result = _internalCache[entry];

            Assert.AreEqual(typeof(Entity2FakeProxy2), result);
        }
예제 #8
0
파일: ProxyCache.cs 프로젝트: slieser/LinFu
        /// <summary>
        /// Stores a proxy type in the cache.
        /// </summary>
        /// <param name="result">The proxy type to be stored.</param>
        /// <param name="baseType">The base type of the dynamically-generated proxy type.</param>
        /// <param name="baseInterfaces">The list of interfaces that the generated proxy type must implement.</param>
        public void Store(Type result, Type baseType, params Type[] baseInterfaces)
        {
            var entry = new ProxyCacheEntry(baseType, baseInterfaces);

            lock (_cache)
            {
                _cache[entry] = result;
            }
        }
예제 #9
0
        public void ProxyCacheEntity4FakeProxy2()
        {
            var entry = new ProxyCacheEntry(typeof(Entity4), new[] { typeof(ISerializable) });

            TweakEntry(entry, _hashCode2);
            var result = _internalCache[entry];

            Assert.AreEqual(typeof(Entity4FakeProxy2), result);
        }
예제 #10
0
        public void ProxyCacheEntity5FakeProxy2()
        {
            // Interfaces order inverted on purpose: must be supported.
            var entry = new ProxyCacheEntry(typeof(Entity5), new[] { typeof(IProxy), typeof(INHibernateProxy) });

            TweakEntry(entry, _hashCode2);
            var result = _internalCache[entry];

            Assert.AreEqual(typeof(Entity5FakeProxy2), result);
        }
예제 #11
0
 /// <summary>
 /// Allows to simulate a hashcode collision. Issue would be unpractical to test otherwise.
 /// Hashcode collision must be supported for avoiding unexpected and hard to reproduce failures.
 /// </summary>
 private void TweakEntry(ProxyCacheEntry entryToTweak, int hashcode)
 {
     // Though hashCode is a readonly field, this works at the time of this writing. If it starts breaking and cannot be fixed,
     // ignore those tests or throw them away.
     HashCodeField.SetValue(entryToTweak, hashcode);
 }
예제 #12
0
파일: SimcraftTop.cs 프로젝트: aash/simpl
        public SimcraftImpl()
        {
            //Write("go!");
            try
            {
                dbc = Serializer.DeSerializeObject(FindDatabase());
            }
            catch (Exception e)
            {
                Write(e.ToString());
            }

            spell_data_t[] a = new spell_data_t[dbc.Spells.Values.Count];
            dbc.Spells.Values.CopyTo(a, 0);

            foreach (var v in a)
            {
                dbc.Spells[v.id, v.token] = v;
            }

            Write("Count "+dbc.Spells.Count);

            Directory.CreateDirectory(SimcraftProfilePath);

            try
            {

                RoutineManager.Current = null;

                SimcNames.Populate();
                MainCache = new ProxyCacheEntry();
                inst = this;
                active_dot = new ActiveDot();
                //trinket = new TrinketProxy(() => StyxWoW.Me.ToUnit(), this);
                health = new HealthProxy(() => StyxWoW.Me.ToUnit());
                energy = new EnergyProxy(() => StyxWoW.Me.ToUnit());
                focus = new FocusProxy(() => StyxWoW.Me.ToUnit());
                chi = new ChiProxy(() => StyxWoW.Me.ToUnit());
                rage = new RageProxy(() => StyxWoW.Me.ToUnit());
                buff = new BuffProxy(() => StyxWoW.Me.ToUnit(), PlayerAuras);
                debuff = new DebuffProxy(() => conditionUnit);
                talent = new TalentProxy(() => StyxWoW.Me.ToUnit());
                cooldown = new CooldownProxy(() => StyxWoW.Me.ToUnit());
                spell = new SpellProxy(() => StyxWoW.Me.ToUnit());
                combo_points = new ComboPointProxy(() => StyxWoW.Me.ToUnit());

                target = new TargetProxy(() => conditionUnit);
                runic_power = new RunicPowerProxy(() => StyxWoW.Me.ToUnit());
                disease = new DiseaseProxy(this);
                blood = new RuneProxy(() => StyxWoW.Me.ToUnit(), RuneType.Blood);
                unholy = new RuneProxy(() => StyxWoW.Me.ToUnit(), RuneType.Unholy);
                frost = new RuneProxy(() => StyxWoW.Me.ToUnit(), RuneType.Frost);
                death = new RuneProxy(() => StyxWoW.Me.ToUnit(), RuneType.Death);
                glyph = new GlyphProxy(() => StyxWoW.Me.ToUnit());
                set_bonus = new SetBonusProxy();
                prev_gcd = new PrevGcdProxy();
                prev = new PrevGcdProxy();
                pet = new PetProxy("def");
                eclipse_energy = new EclipseProxy(() => StyxWoW.Me.ToUnit());
                mana = new ManaProxy(() => StyxWoW.Me.ToUnit());
                holy_power = new HolyPowerProxy(() => StyxWoW.Me.ToUnit());
                seal = new SealProxy();
                actions = new ActionProxy();
                stat = new StatProxy();
                obliterate = new ObliterateProxy();

                MainCache["gcd"].SetRetrievalDelegate(() =>
                {
                    var rem = (Decimal)SpellManager.GlobalCooldownLeft.TotalSeconds;
                    var g = BaseGcd();
                    g = g / ((100+spell_haste)/ 100);
                    return new Gcd((Decimal)_conditionSpell.gcd, Math.Max(g, 1), rem);
                });

                MainCache["GlobalCooldown"].SetRetrievalDelegate(() =>
                {
                    return SpellManager.GlobalCooldownLeft.TotalMilliseconds > 1000/15;
                });

                MainCache["WoWTime"].SetRetrievalDelegate(() =>
                {
                    return Lua.GetReturnVal<double>("return GetTime()",0);
                });

                var s = new spell_data_t();
                s.name = "Storm, Earth, and Fire";
                s.token = "storm_earth_and_fire";
                s.id = 138130;
                dbc.Spells.Add(138130, s);

                GenerateApls(SimcraftProfilePath);

                var settings = SimCSettings.currentSettings;
                if (settings.Specs.ContainsKey(Me.Specialization))
                {
                    var aplFileName = settings.Specs[Me.Specialization];
                    try
                    {
                        var apl = apls[aplFileName];
                        apl.CreateBehavior();
                        apl.PrintResolutionTable();
                        current_action_list = apl;
                    }
                    catch (KeyNotFoundException)
                    {
                        throw new ApplicationException(
                            string.Format("settings are incorrect for current spec {0}, it reference unexistent file {1}",
                            Me.Specialization, aplFileName));
                    }
                }
                else
                {
                    try
                    {
                        var apl = apls.Values.First(o => o.Class == Me.Class);
                        var filename = apls.Keys.First(k => apls[k] == apl);
                        settings.Specs[Me.Specialization] = filename;
                        SimCSettings.Save();
                        Write(string.Format("Settings does not tell which *.simc " +
                            "use for current spec({0}) so picking most appropriate: {1}",
                            Me.Specialization, filename));
                        apl.CreateBehavior();
                        apl.PrintResolutionTable();
                        current_action_list = apl;
                    }
                    catch (Exception)
                    {
                        throw new ApplicationException(
                            string.Format("There's not *.simc for current spec({0})",
                            Me.Specialization));
                    }
                }
            }
            catch (Exception e)
            {
                Write(e.ToString());
            }
        }
예제 #13
0
 private void Inject(ProxyCacheEntry entryToTweak, int hashcode, System.Type result)
 {
     TweakEntry(entryToTweak, hashcode);
     _internalCache[entryToTweak] = result;
 }
예제 #14
0
파일: SimcraftTop.cs 프로젝트: Pi1at/simpl
        public SimcraftImpl()
        {
            //Write("go!");
            try
            {
                dbc = Serializer.DeSerializeObject(FindDatabase());
            }
            catch (Exception e)
            {
                Write(e.ToString());
            }

            spell_data_t[] a = new spell_data_t[dbc.Spells.Values.Count];
            dbc.Spells.Values.CopyTo(a, 0);

            foreach (var v in a)
            {
                dbc.Spells[v.id, v.token] = v;
            }

            Write("Count "+dbc.Spells.Count);

            Directory.CreateDirectory(SimcraftProfilePath);

            try
            {

                RoutineManager.Current = null;

                SimcNames.Populate();
                MainCache = new ProxyCacheEntry();
                inst = this;
                active_dot = new ActiveDot();
                //trinket = new TrinketProxy(() => StyxWoW.Me.ToUnit(), this);
                health = new HealthProxy(() => StyxWoW.Me.ToUnit());
                energy = new EnergyProxy(() => StyxWoW.Me.ToUnit());
                focus = new FocusProxy(() => StyxWoW.Me.ToUnit());
                chi = new ChiProxy(() => StyxWoW.Me.ToUnit());
                rage = new RageProxy(() => StyxWoW.Me.ToUnit());
                buff = new BuffProxy(() => StyxWoW.Me.ToUnit(), PlayerAuras);
                debuff = new DebuffProxy(() => conditionUnit);
                talent = new TalentProxy(() => StyxWoW.Me.ToUnit());
                cooldown = new CooldownProxy(() => StyxWoW.Me.ToUnit());
                spell = new SpellProxy(() => StyxWoW.Me.ToUnit());
                combo_points = new ComboPointProxy(() => StyxWoW.Me.ToUnit());

                target = new TargetProxy(() => conditionUnit);
                runic_power = new RunicPowerProxy(() => StyxWoW.Me.ToUnit());
                disease = new DiseaseProxy(this);
                blood = new RuneProxy(() => StyxWoW.Me.ToUnit(), RuneType.Blood);
                unholy = new RuneProxy(() => StyxWoW.Me.ToUnit(), RuneType.Unholy);
                frost = new RuneProxy(() => StyxWoW.Me.ToUnit(), RuneType.Frost);
                death = new RuneProxy(() => StyxWoW.Me.ToUnit(), RuneType.Death);
                glyph = new GlyphProxy(() => StyxWoW.Me.ToUnit());
                set_bonus = new SetBonusProxy();
                prev_gcd = new PrevGcdProxy();
                prev = new PrevGcdProxy();
                pet = new PetProxy("def");
                eclipse_energy = new EclipseProxy(() => StyxWoW.Me.ToUnit());
                mana = new ManaProxy(() => StyxWoW.Me.ToUnit());
                holy_power = new HolyPowerProxy(() => StyxWoW.Me.ToUnit());
                seal = new SealProxy();
                actions = new ActionProxy();
                stat = new StatProxy();
                obliterate = new ObliterateProxy();

                MainCache["gcd"].SetRetrievalDelegate(() =>
                {
                    var rem = (Decimal)SpellManager.GlobalCooldownLeft.TotalSeconds;
                    var g = BaseGcd();
                    g = g / ((100+spell_haste)/ 100);
                    return new Gcd((Decimal)_conditionSpell.gcd, Math.Max(g, 1), rem);
                });

                MainCache["GlobalCooldown"].SetRetrievalDelegate(() =>
                {
                    return SpellManager.GlobalCooldownLeft.TotalMilliseconds > 1000/15;
                });

                MainCache["WoWTime"].SetRetrievalDelegate(() =>
                {
                    return Lua.GetReturnVal<double>("return GetTime()",0);
                });

                var s = new spell_data_t();
                s.name = "Storm, Earth, and Fire";
                s.token = "storm_earth_and_fire";
                s.id = 138130;
                dbc.Spells.Add(138130, s);

            }
            catch (Exception e)
            {
                Write(e.ToString());
            }
        }
예제 #15
0
파일: ProxyCache.cs 프로젝트: slieser/LinFu
 /// <summary>
 /// Retrieves an existing proxy type from the cache.
 /// </summary>
 /// <param name="baseType">The base type of the dynamically-generated proxy type.</param>
 /// <param name="baseInterfaces">The list of interfaces that the generated proxy type must implement.</param>
 /// <returns>Returns a valid <see cref="Type"/> if the type already exists; otherwise, it might return <c>null</c> or opt to throw an exception.</returns>
 public Type Get(Type baseType, params Type[] baseInterfaces)
 {
     var entry = new ProxyCacheEntry(baseType, baseInterfaces);
     return _cache[entry];
 }
예제 #16
0
파일: ProxyCache.cs 프로젝트: slieser/LinFu
 /// <summary>
 /// Determines whether or not the cache contains an existing proxy type
 /// that is derived from the <paramref name="baseType"/> and implements
 /// the given <paramref name="baseInterfaces"/>.
 /// </summary>
 /// <param name="baseType">The base type of the dynamically-generated proxy type.</param>
 /// <param name="baseInterfaces">The list of interfaces that the generated proxy type must implement.</param>
 /// <returns>Returns <c>true</c> if the proxy type already exists; otherwise, it will return <c>false.</c></returns>
 public bool Contains(Type baseType, params Type[] baseInterfaces)
 {
     var entry = new ProxyCacheEntry(baseType, baseInterfaces);
     return _cache.ContainsKey(entry);
 }