public override void GetNewBorns() { Pregnancy pregnancy = Actor.SimDescription.Pregnancy; bool isSelectable = Actor.IsSelectable; //if (isSelectable) // { Sims3.Gameplay.Gameflow.Singleton.DisableSave(this, "Gameplay/ActorSystems/Pregnancy:DisableSave"); // Custom //mNewborns = HaveBabyHospitalEx.CreateNewborns(new PregnancyProxy(pregnancy), 0f, isSelectable, true); -- was commented mNewborns = new Proxies.PregnancyProxy(pregnancy).CreateNewborns(0f, isSelectable, true); /* * } * else * { * try * { * Simulator.YieldingDisabled = true; * * // Custom * //mNewborns = HaveBabyHospitalEx.CreateNewborns(new PregnancyProxy(pregnancy), 0f, isSelectable, true); * mNewborns = new Proxies.PregnancyProxy(pregnancy).CreateNewborns(0f, isSelectable, true); * } * finally * { * Simulator.YieldingDisabled = false; * } * } */ }
public override void GetNewBorns() { Pregnancy pregnancy = Actor.SimDescription.Pregnancy; bool isSelectable = Actor.IsSelectable; if (isSelectable) { Sims3.Gameplay.Gameflow.Singleton.DisableSave(this, "Gameplay/ActorSystems/Pregnancy:DisableSave"); // Custom //mNewborns = HaveBabyHospitalEx.CreateNewborns(new PregnancyProxy(pregnancy), 0f, isSelectable, true); mNewborns = new Proxies.PregnancyProxy(pregnancy).CreateNewborns(0f, isSelectable, true); } else { try { Simulator.YieldingDisabled = true; // Custom //mNewborns = HaveBabyHospitalEx.CreateNewborns(new PregnancyProxy(pregnancy), 0f, isSelectable, true); mNewborns = new Proxies.PregnancyProxy(pregnancy).CreateNewborns(0f, isSelectable, true); } finally { Simulator.YieldingDisabled = false; } } }
public override bool InRabbitHole() { string msg = "HaveBabyHospitalEx:InRabbitHole" + Common.NewLine; try { while (!Actor.WaitForExitReason(Sim.kWaitForExitReasonDefaultTime, ExitReason.CanceledByScript)) { if (BabyShouldBeBorn && (((mDad == null) || !(mDad.CurrentInteraction is Pregnancy.GoToHospital)) || ((SimFollowers != null) && SimFollowers.Contains(mDad)))) { break; } } msg += "A"; if (!BabyShouldBeBorn && Actor.HasExitReason(ExitReason.CanceledByScript)) { return(false); } msg += "B"; Pregnancy pregnancy = Actor.SimDescription.Pregnancy; if (pregnancy != null) { // Custom HaveBabyHomeEx.EnsureForeignFather(pregnancy); } bool isSelectable = Actor.IsSelectable; //if (isSelectable) //{ Sims3.Gameplay.Gameflow.Singleton.DisableSave(this, "Gameplay/ActorSystems/Pregnancy:DisableSave"); //mNewborns = CreateNewborns(new HaveBabyHomeEx.PregnancyProxy(pregnancy), kBonusMoodPointsForHospitalBirth, isSelectable, false); mNewborns = new Proxies.PregnancyProxy(pregnancy).CreateNewborns(kBonusMoodPointsForHospitalBirth, isSelectable, false); // } // else // { // try // { // Simulator.YieldingDisabled = true; //mNewborns = CreateNewborns(new HaveBabyHomeEx.PregnancyProxy(pregnancy), kBonusMoodPointsForHospitalBirth, isSelectable, false); - was commented // mNewborns = new Proxies.PregnancyProxy(pregnancy).CreateNewborns(kBonusMoodPointsForHospitalBirth, isSelectable, false); // } //// finally // { // Simulator.YieldingDisabled = false; // } // } msg += "C"; Sim dad = Actor.SimDescription.Pregnancy.mDad; Actor.SimDescription.SetPregnancy(0f); List <Sim> simFollowers = SimFollowers; Actor.SimDescription.Pregnancy.PregnancyComplete(mNewborns, simFollowers); if (mNewborns.Count == 4) { Actor.BuffManager.RemoveElement(BuffNames.ItsABoy); Actor.BuffManager.AddElement(CommonPregnancy.sItsQuadruplets, Origin.FromNewBaby); if (dad != null) { dad.BuffManager.RemoveElement(BuffNames.ItsABoy); dad.BuffManager.AddElement(CommonPregnancy.sItsQuadruplets, Origin.FromNewBaby); } } msg += "D"; SpeedTrap.Sleep(0x0); List <Sim> list2 = new List <Sim>(); list2.Add(Actor); if (simFollowers != null) { foreach (Sim sim in simFollowers) { if (sim.SimDescription.TeenOrAbove && (sim.GetObjectInRightHand() == null)) { list2.Add(sim); } } } msg += "E"; if (mNewborns.Count <= list2.Count) { for (int i = 0x0; i < mNewborns.Count; i++) { Sim target = list2[i]; Posture posture = target.Posture; target.Posture = null; Sim actor = mNewborns[i]; InteractionInstance entry = Pregnancy.PregnancyPlaceholderInteraction.Singleton.CreateInstance(target, actor, new InteractionPriority(InteractionPriorityLevel.Zero), false, false); actor.InteractionQueue.Add(entry); while ((actor.CurrentInteraction != entry) && actor.InteractionQueue.HasInteraction(entry)) { SpeedTrap.Sleep(); } try { ChildUtils.CarryChild(target, actor, false); } catch (Exception e) { Common.Exception(actor, target, e); } target.Posture = posture; AddFollower(mNewborns[i]); } } else { BabyBasket basket = GlobalFunctions.CreateObject("BabyBasket", Vector3.OutOfWorld, 0x0, Vector3.UnitZ) as BabyBasket; basket.AddBabiesToBasket(mNewborns); CarrySystem.EnterWhileHolding(Actor, basket); CarrySystem.VerifyAnimationParent(basket, Actor); } msg += "F"; if (Actor.IsSelectable) { OccultImaginaryFriend.DeliverDollToHousehold(mNewborns); } return(true); } catch (ResetException) { throw; } catch (Exception e) { Common.Exception(Actor, Target, msg, e); return(false); } }
public override bool InRabbitHole() { string msg = "HaveBabyHospitalEx:InRabbitHole" + Common.NewLine; try { while (!Actor.WaitForExitReason(Sim.kWaitForExitReasonDefaultTime, ExitReason.CanceledByScript)) { if (BabyShouldBeBorn && (((mDad == null) || !(mDad.CurrentInteraction is Pregnancy.GoToHospital)) || ((SimFollowers != null) && SimFollowers.Contains(mDad)))) { break; } } msg += "A"; if (!BabyShouldBeBorn && Actor.HasExitReason(ExitReason.CanceledByScript)) { return false; } msg += "B"; Pregnancy pregnancy = Actor.SimDescription.Pregnancy; if (pregnancy != null) { // Custom HaveBabyHomeEx.EnsureForeignFather(pregnancy); } bool isSelectable = Actor.IsSelectable; //if (isSelectable) //{ Sims3.Gameplay.Gameflow.Singleton.DisableSave(this, "Gameplay/ActorSystems/Pregnancy:DisableSave"); //mNewborns = CreateNewborns(new HaveBabyHomeEx.PregnancyProxy(pregnancy), kBonusMoodPointsForHospitalBirth, isSelectable, false); mNewborns = new Proxies.PregnancyProxy(pregnancy).CreateNewborns(kBonusMoodPointsForHospitalBirth, isSelectable, false); // } // else // { // try // { // Simulator.YieldingDisabled = true; //mNewborns = CreateNewborns(new HaveBabyHomeEx.PregnancyProxy(pregnancy), kBonusMoodPointsForHospitalBirth, isSelectable, false); - was commented // mNewborns = new Proxies.PregnancyProxy(pregnancy).CreateNewborns(kBonusMoodPointsForHospitalBirth, isSelectable, false); // } //// finally // { // Simulator.YieldingDisabled = false; // } // } msg += "C"; Sim dad = Actor.SimDescription.Pregnancy.mDad; Actor.SimDescription.SetPregnancy(0f); List<Sim> simFollowers = SimFollowers; Actor.SimDescription.Pregnancy.PregnancyComplete(mNewborns, simFollowers); if (mNewborns.Count == 4) { Actor.BuffManager.RemoveElement(BuffNames.ItsABoy); Actor.BuffManager.AddElement(CommonPregnancy.sItsQuadruplets, Origin.FromNewBaby); if (dad != null) { dad.BuffManager.RemoveElement(BuffNames.ItsABoy); dad.BuffManager.AddElement(CommonPregnancy.sItsQuadruplets, Origin.FromNewBaby); } } msg += "D"; SpeedTrap.Sleep(0x0); List<Sim> list2 = new List<Sim>(); list2.Add(Actor); if (simFollowers != null) { foreach (Sim sim in simFollowers) { if (sim.SimDescription.TeenOrAbove && (sim.GetObjectInRightHand() == null)) { list2.Add(sim); } } } msg += "E"; if (mNewborns.Count <= list2.Count) { for (int i = 0x0; i < mNewborns.Count; i++) { Sim target = list2[i]; Posture posture = target.Posture; target.Posture = null; Sim actor = mNewborns[i]; InteractionInstance entry = Pregnancy.PregnancyPlaceholderInteraction.Singleton.CreateInstance(target, actor, new InteractionPriority(InteractionPriorityLevel.Zero), false, false); actor.InteractionQueue.Add(entry); while ((actor.CurrentInteraction != entry) && actor.InteractionQueue.HasInteraction(entry)) { SpeedTrap.Sleep(); } try { ChildUtils.CarryChild(target, actor, false); } catch (Exception e) { Common.Exception(actor, target, e); } target.Posture = posture; AddFollower(mNewborns[i]); } } else { BabyBasket basket = GlobalFunctions.CreateObject("BabyBasket", Vector3.OutOfWorld, 0x0, Vector3.UnitZ) as BabyBasket; basket.AddBabiesToBasket(mNewborns); CarrySystem.EnterWhileHolding(Actor, basket); CarrySystem.VerifyAnimationParent(basket, Actor); } msg += "F"; if (Actor.IsSelectable) { OccultImaginaryFriend.DeliverDollToHousehold(mNewborns); } return true; } catch (ResetException) { throw; } catch (Exception e) { Common.Exception(Actor, Target, msg, e); return false; } }