void SendNetSync()
    {
        if (!GameMgr.instance)//GameMgr.instance没被初始化,则此时是离线状态
        {
            return;
        }
        //消息
        ProtocolBytes proto = new ProtocolBytes();

        proto.AddString("BroadCast");
        proto.AddString(sync_id + "NetSyncController");
        //sync_id
        proto.AddString(sync_id);
        //sync_scripts
        for (int i = 0; i < sync_scripts.Count; i++)
        {
            //移除禁用脚本
            if (((MonoBehaviour)sync_scripts[i]).enabled == false)
            {
                sync_scripts.Remove(sync_scripts[i]);
            }
            Component temp = sync_scripts[i];
            SyncData  data = (temp as NetSyncInterface).SendData();
            //加入空检测
            if (data == null)
            {
                continue;
            }
            proto.AddSyncData(data);
        }
        NetMgr.srvConn.Send(proto);
    }