예제 #1
0
 public static ModuleNotification ParseFrom(byte[] bs)
 {
     return(ProtobufUtil.ParseFrom <ModuleNotification>(bs, 0, -1));
 }
 public static GetChannelIdResponse ParseFrom(byte[] bs)
 {
     return(ProtobufUtil.ParseFrom <GetChannelIdResponse>(bs, 0, -1));
 }
예제 #3
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 public static ServerState ParseFrom(byte[] bs)
 {
     return(ProtobufUtil.ParseFrom <ServerState>(bs, 0, -1));
 }
 public static AcceptInvitationResponse ParseFrom(byte[] bs)
 {
     return(ProtobufUtil.ParseFrom <AcceptInvitationResponse>(bs, 0, -1));
 }
 public static GetGameStatsResponse ParseFrom(byte[] bs)
 {
     return(ProtobufUtil.ParseFrom <GetGameStatsResponse>(bs, 0, -1));
 }
예제 #6
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 public static ProcessId ParseFrom(byte[] bs)
 {
     return(ProtobufUtil.ParseFrom <ProcessId>(bs, 0, -1));
 }
 public static ModuleLoadRequest ParseFrom(byte[] bs)
 {
     return(ProtobufUtil.ParseFrom <ModuleLoadRequest>(bs, 0, -1));
 }
예제 #8
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 public static AccountStateNotification ParseFrom(byte[] bs)
 {
     return(ProtobufUtil.ParseFrom <AccountStateNotification>(bs, 0, -1));
 }
 public static ChallengePickedRequest ParseFrom(byte[] bs)
 {
     return(ProtobufUtil.ParseFrom <ChallengePickedRequest>(bs, 0, -1));
 }
예제 #10
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 public static JoinGameRequest ParseFrom(byte[] bs)
 {
     return(ProtobufUtil.ParseFrom <JoinGameRequest>(bs, 0, -1));
 }
 public static UnsubscribeRequest ParseFrom(byte[] bs)
 {
     return(ProtobufUtil.ParseFrom <UnsubscribeRequest>(bs, 0, -1));
 }
예제 #12
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 public static GameSessionUpdateInfo ParseFrom(byte[] bs)
 {
     return(ProtobufUtil.ParseFrom <GameSessionUpdateInfo>(bs, 0, -1));
 }
 public static SendChallengeToUserResponse ParseFrom(byte[] bs)
 {
     return(ProtobufUtil.ParseFrom <SendChallengeToUserResponse>(bs, 0, -1));
 }
예제 #14
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 public static GameAccountOfflineNotification ParseFrom(byte[] bs)
 {
     return(ProtobufUtil.ParseFrom <GameAccountOfflineNotification>(bs, 0, -1));
 }
예제 #15
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 public static GetWalletListResponse ParseFrom(byte[] bs)
 {
     return(ProtobufUtil.ParseFrom <GetWalletListResponse>(bs, 0, -1));
 }
예제 #16
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 public static SendMessageNotification ParseFrom(byte[] bs)
 {
     return(ProtobufUtil.ParseFrom <SendMessageNotification>(bs, 0, -1));
 }
 public static ClientResponse ParseFrom(byte[] bs)
 {
     return(ProtobufUtil.ParseFrom <ClientResponse>(bs, 0, -1));
 }
예제 #18
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 public static DisconnectRequest ParseFrom(byte[] bs)
 {
     return(ProtobufUtil.ParseFrom <DisconnectRequest>(bs, 0, -1));
 }
 public static IsIgrAddressRequest ParseFrom(byte[] bs)
 {
     return(ProtobufUtil.ParseFrom <IsIgrAddressRequest>(bs, 0, -1));
 }
 public static MemModuleLoadResponse ParseFrom(byte[] bs)
 {
     return(ProtobufUtil.ParseFrom <MemModuleLoadResponse>(bs, 0, -1));
 }
예제 #21
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 public static BoundService ParseFrom(byte[] bs)
 {
     return(ProtobufUtil.ParseFrom <BoundService>(bs, 0, -1));
 }
예제 #22
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 public static SetRolesRequest ParseFrom(byte[] bs)
 {
     return(ProtobufUtil.ParseFrom <SetRolesRequest>(bs, 0, -1));
 }
예제 #23
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 public static LogonResult ParseFrom(byte[] bs)
 {
     return(ProtobufUtil.ParseFrom <LogonResult>(bs, 0, -1));
 }
 public static CredentialUpdateResponse ParseFrom(byte[] bs)
 {
     return(ProtobufUtil.ParseFrom <CredentialUpdateResponse>(bs, 0, -1));
 }
 public static GetAccountStateResponse ParseFrom(byte[] bs)
 {
     return(ProtobufUtil.ParseFrom <GetAccountStateResponse>(bs, 0, -1));
 }
예제 #26
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 public static ChannelCount ParseFrom(byte[] bs)
 {
     return(ProtobufUtil.ParseFrom <ChannelCount>(bs, 0, -1));
 }
예제 #27
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 public static Friend ParseFrom(byte[] bs)
 {
     return(ProtobufUtil.ParseFrom <Friend>(bs, 0, -1));
 }
 public static UpdateChannelCountRequest ParseFrom(byte[] bs)
 {
     return(ProtobufUtil.ParseFrom <UpdateChannelCountRequest>(bs, 0, -1));
 }
예제 #29
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 public static NORESPONSE ParseFrom(byte[] bs)
 {
     return(ProtobufUtil.ParseFrom <NORESPONSE>(bs, 0, -1));
 }
 public static LogonUpdateRequest ParseFrom(byte[] bs)
 {
     return(ProtobufUtil.ParseFrom <LogonUpdateRequest>(bs, 0, -1));
 }