public Defend() { this.BaseDefenseValue = 5; this.SetCommonCardAttributes("Defend", Rarity.BASIC, TargetType.ALLY, CardType.SkillCard, 1, protoGameSprite: ProtoGameSprite.FromGameIcon("Sprites/shield-reflect")); }
public IneptShot() { ProtoSprite = ProtoGameSprite.RookieIcon("police-target"); SoldierClassCardPools.Add(typeof(RookieClass)); SetCommonCardAttributes("Inept Shot", Rarity.BASIC, TargetType.ENEMY, CardType.AttackCard, baseEnergyCost: 1, protoGameSprite: ProtoGameSprite.FromGameIcon("Sprites/bowman-sad")); BaseDamage = 4; }
public Gunfire() { BaseDamage = 6; this.SetCommonCardAttributes("Gunfire", Rarity.BASIC, TargetType.ENEMY, CardType.AttackCard, 1, protoGameSprite: ProtoGameSprite.FromGameIcon("Sprites/sword-wound")); }