public ProtoBuf_Theme CreateProtoBuf() { ProtoBuf_Theme pbTheme = new ProtoBuf_Theme(); pbTheme.id = this.Id; pbTheme.name = this.Name; pbTheme.themeType = this.ThemeTypeInt; pbTheme.intensityAfterRest = this.IntensityAfterRest; pbTheme.musicPhaseSecondsGeneral = this.MusicPhaseSecondsGeneral; pbTheme.musicPhaseSecondsAfterRest = this.MusicPhaseSecondsAfterRest; pbTheme.restSecondsMin = this.RestSecondsMin; pbTheme.restSecondsMax = this.RestSecondsMax; pbTheme.priority = this.Priority; pbTheme.weightingSwitchGroups = this.WeightingSwitchGroups; pbTheme.weightingIntensityVsVariety = this.WeightingIntensityVsVariance; pbTheme.weightingPlaycountVsRandom = this.WeightingLowPlaycountVsRandom; return(pbTheme); }
public ProtoBuf_Theme CreateProtoBuf() { ProtoBuf_Theme pbTheme = new ProtoBuf_Theme(); pbTheme.id = this.Id; pbTheme.name = this.Name; pbTheme.themeType = this.ThemeTypeInt; pbTheme.intensityAfterRest = this.IntensityAfterRest; pbTheme.musicPhaseSecondsGeneral = this.MusicPhaseSecondsGeneral; pbTheme.musicPhaseSecondsAfterRest = this.MusicPhaseSecondsAfterRest; pbTheme.restSecondsMin = this.RestSecondsMin; pbTheme.restSecondsMax = this.RestSecondsMax; pbTheme.priority = this.Priority; pbTheme.weightingSwitchGroups = this.WeightingSwitchGroups; pbTheme.weightingIntensityVsVariety = this.WeightingIntensityVsVariance; pbTheme.weightingPlaycountVsRandom = this.WeightingLowPlaycountVsRandom; return pbTheme; }