private void FaceOneAnother()
        {
            RectTransform t;

            _protester.WalkTo(_protesterPos, 10);
            _police.WalkTo(_policePos, 10);
        }
예제 #2
0
    private void SpawnProtestor()
    {
        Protester p = GameObject.Instantiate <Protester>(Resources.Load <Protester>("Protester"));

        p.transform.SetParent(_protestorSpawnRoot.transform, false);
        _currentlySpawnedProtesters.Add(p);
        Vector2 pos = new Vector2(_protestorsGatherArea.anchoredPosition.x - _gatherAreaSize.x * 50, _protestorsGatherArea.anchoredPosition.y - _gatherAreaSize.y * 50);

        pos.x += _gatherAreaSize.x * (100 * UnityEngine.Random.value);
        pos.y += _gatherAreaSize.y * (100 * UnityEngine.Random.value);
        p.WalkTo(pos, 15);
    }