public void CalculateArmor() { IInventoryItem inventoryItem; InventoryHolder inventoryHolder = this.inventoryHolder; ProtectionTakeDamage protectionTakeDamage = this.takeDamage; if (inventoryHolder && protectionTakeDamage) { DamageTypeList damageTypeList = new DamageTypeList(); for (int i = 36; i < 40; i++) { if (inventoryHolder.inventory.GetItem(i, out inventoryItem)) { ArmorDataBlock armorDataBlock = inventoryItem.datablock as ArmorDataBlock; ArmorDataBlock armorDataBlock1 = armorDataBlock; if (armorDataBlock) { armorDataBlock1.AddToDamageTypeList(damageTypeList); } } } if (protectionTakeDamage) { protectionTakeDamage.SetArmorValues(damageTypeList); } } }
protected void ArmorData(byte[] data) { DamageTypeList armor = new DamageTypeList(); BitStream stream = new BitStream(data, false); for (int i = 0; i < 6; i++) { armor[i] = stream.ReadSingle(); } ProtectionTakeDamage takeDamage = this.takeDamage; if (takeDamage != null) { takeDamage.SetArmorValues(armor); } if (base.localPlayerControlled) { RPOS.SetEquipmentDirty(); } }
protected void ArmorData(byte[] data) { DamageTypeList damageTypeList = new DamageTypeList(); uLink.BitStream bitStream = new uLink.BitStream(data, false); for (int i = 0; i < 6; i++) { damageTypeList[i] = bitStream.ReadSingle(); } ProtectionTakeDamage protectionTakeDamage = this.takeDamage; if (protectionTakeDamage) { protectionTakeDamage.SetArmorValues(damageTypeList); } if (base.localPlayerControlled) { RPOS.SetEquipmentDirty(); } }
public void CalculateArmor() { InventoryHolder inventoryHolder = this.inventoryHolder; ProtectionTakeDamage takeDamage = this.takeDamage; if ((inventoryHolder != null) && (takeDamage != null)) { DamageTypeList damageList = new DamageTypeList(); for (int i = 0x24; i < 40; i++) { ArmorDataBlock block; IInventoryItem item; if (inventoryHolder.inventory.GetItem(i, out item) && ((block = item.datablock as ArmorDataBlock) != null)) { block.AddToDamageTypeList(damageList); } } if (takeDamage != null) { takeDamage.SetArmorValues(damageList); } } }