void OnParticleCollision(GameObject TargetedParticle) { print("PARTCOL: " + TargetedParticle.tag); if (TargetedParticle.tag == "Player") { if (GameManager.instance.playerProtected) { //print(Inventory.GetCurrentItemType().ToString()); if (Inventory.GetCurrentItemType() == Inventory.InventoryItems.TAMPA) { tampa.DecreaseLife(); } else if (Inventory.GetCurrentItemType() == Inventory.InventoryItems.ESCUDO) { escudo.DecreaseLife(); } } else { GameManager.instance.scenerySounds.StopSound(); GameManager.instance.scenerySounds2.StopSound(); GameManager.instance.GameOver(); } } }
protected new void Update() { // Ao patrulhar if (!followingPlayer) { // Se estiver correndo, aumenta a ára de busca if (playerScript.isRunning) { circleCollider.radius = 0.8f; } else { circleCollider.radius = 0.6f; } } else { // Condição quando está escondido if (!playerRenderer.enabled && playerRB.bodyType == RigidbodyType2D.Kinematic) { FollowPlayer(false); } } if (attackFlashlight) { healthLight--; } else if (attackFaca && faca.active && timeLeftAttack <= 0) { timeLeftAttack = AttackObject.timeAttack; healthMelee -= decrementFaca; } else if (attackBastao && bastao.active && timeLeftAttack <= 0) { timeLeftAttack = AttackObject.timeAttack; healthMelee -= decrementBastao; } // Ao colidir if (onCollision && !GameManager.instance.blocked) { if (timePower > 0) { timePower -= Time.deltaTime; } else { // animaçãozinha de poderzinho atacando (pode ser uma luz) if (GameManager.instance.playerProtected) { print("PROT"); if (Inventory.GetCurrentItemType() == Inventory.InventoryItems.TAMPA) { tampa.DecreaseLife(); } else if (Inventory.GetCurrentItemType() == Inventory.InventoryItems.ESCUDO) { escudo.DecreaseLife(); } } else { timePower = timeMaxPower; ActivatePower(); } } } // Mudança de velocidade do player if (changeVelocity) { if (timeChangeVelocity > 0) { timeChangeVelocity -= Time.deltaTime; } else { playerScript.movespeed = playerScript.movespeed * factorDivideSpeed; changeVelocity = false; } } if (timeLeftAttack > 0) { timeLeftAttack -= Time.deltaTime; } if (healthLight <= 0) { GameManager.instance.pathCat += addPath; if (emmitter) { emmitter.currentMinions--; } Destroy(gameObject); // animação + som } else if (healthMelee <= 0) { GameManager.instance.pathBird += addPath; if (emmitter) { emmitter.currentMinions--; } Destroy(gameObject); // animação + som } base.Update(); }