static public void SetSensorID(IPropertySet Inputpropertys, byte[] SensorID) { Inputpropertys["UpdateState"] = PropertyValue.CreateInt32(0); Int32 CMD = Connector_SEN0188_CMDs.getFingerPrintCmd("_doFingerWriteSensorID"); Inputpropertys["FingerPrint.CMD"] = PropertyValue.CreateInt32(CMD); Inputpropertys["FingerPrint.SensorID"] = PropertyValue.CreateUInt8Array(SensorID); Inputpropertys["FingerPrint.PageID"] = PropertyValue.CreateUInt8(0); Inputpropertys["UpdateState"] = PropertyValue.CreateInt32(1); }
static public void DownloadFingerId(IPropertySet Inputpropertys, UInt16 fingerId, byte[] array) { Inputpropertys["UpdateState"] = PropertyValue.CreateInt32(0); Int32 CMD = Connector_SEN0188_CMDs.getFingerPrintCmd("_doFingerCharDownLoad"); Inputpropertys["FingerPrint.CMD"] = PropertyValue.CreateInt32(CMD); Inputpropertys["FingerPrint.FingerID"] = PropertyValue.CreateUInt16((UInt16)fingerId); Inputpropertys["FingerPrint.CHARDownLoad"] = PropertyValue.CreateUInt8Array(array); Inputpropertys["UpdateState"] = PropertyValue.CreateInt32(1); }
private async void MainToggleButton_Checked(object sender, RoutedEventArgs e) { // Select what we want to capture var picker = new GraphicsCapturePicker(); var item = await picker.PickSingleItemAsync(); if (item != null) { // Get a temporary file to save our gif to var file = await GetTempFileAsync(); using (var stream = await file.OpenAsync(FileAccessMode.ReadWrite)) { // Get the various d3d objects we'll need var d3dDevice = Direct3D11Helpers.CreateSharpDXDevice(_device); // Create our encoder var encoder = await BitmapEncoder.CreateAsync(BitmapEncoder.GifEncoderId, stream); // Write the application block // http://www.vurdalakov.net/misc/gif/netscape-looping-application-extension var containerProperties = encoder.BitmapContainerProperties; await containerProperties.SetPropertiesAsync(new[] { new KeyValuePair <string, BitmapTypedValue>("/appext/application", new BitmapTypedValue(PropertyValue.CreateUInt8Array(Encoding.ASCII.GetBytes("NETSCAPE2.0")), PropertyType.UInt8Array)), // The first value is the size of the block, which is the fixed value 3. // The second value is the looping extension, which is the fixed value 1. // The third and fourth values comprise an unsigned 2-byte integer (little endian). // The value of 0 means to loop infinitely. // The final value is the block terminator, which is the fixed value 0. new KeyValuePair <string, BitmapTypedValue>("/appext/data", new BitmapTypedValue(PropertyValue.CreateUInt8Array(new byte[] { 3, 1, 0, 0, 0 }), PropertyType.UInt8Array)), }); // Setup Windows.Graphics.Capture var itemSize = item.Size; var framePool = Direct3D11CaptureFramePool.CreateFreeThreaded( _device, DirectXPixelFormat.B8G8R8A8UIntNormalized, 1, itemSize); var session = framePool.CreateCaptureSession(item); // We need a blank texture (background) and a texture that will hold the frame we'll be encoding var description = new SharpDX.Direct3D11.Texture2DDescription { Width = itemSize.Width, Height = itemSize.Height, MipLevels = 1, ArraySize = 1, Format = SharpDX.DXGI.Format.B8G8R8A8_UNorm, SampleDescription = new SharpDX.DXGI.SampleDescription() { Count = 1, Quality = 0 }, Usage = SharpDX.Direct3D11.ResourceUsage.Default, BindFlags = SharpDX.Direct3D11.BindFlags.ShaderResource | SharpDX.Direct3D11.BindFlags.RenderTarget, CpuAccessFlags = SharpDX.Direct3D11.CpuAccessFlags.None, OptionFlags = SharpDX.Direct3D11.ResourceOptionFlags.None }; var gifTexture = new SharpDX.Direct3D11.Texture2D(d3dDevice, description); var renderTargetView = new SharpDX.Direct3D11.RenderTargetView(d3dDevice, gifTexture); // Encode frames as they arrive. Because we created our frame pool using // Direct3D11CaptureFramePool::CreateFreeThreaded, this lambda will fire on a different thread // than our current one. If you'd like the callback to fire on your thread, create the frame pool // using Direct3D11CaptureFramePool::Create and make sure your thread has a DispatcherQueue and you // are pumping messages. TimeSpan lastTimeStamp = TimeSpan.MinValue; var frameCount = 0; framePool.FrameArrived += async(s, a) => { using (var frame = s.TryGetNextFrame()) { var contentSize = frame.ContentSize; var timeStamp = frame.SystemRelativeTime; using (var sourceTexture = Direct3D11Helpers.CreateSharpDXTexture2D(frame.Surface)) { var width = Math.Clamp(contentSize.Width, 0, itemSize.Width); var height = Math.Clamp(contentSize.Height, 0, itemSize.Height); var region = new SharpDX.Direct3D11.ResourceRegion(0, 0, 0, width, height, 1); d3dDevice.ImmediateContext.ClearRenderTargetView(renderTargetView, new SharpDX.Mathematics.Interop.RawColor4(0, 0, 0, 1)); d3dDevice.ImmediateContext.CopySubresourceRegion(sourceTexture, 0, region, gifTexture, 0); } if (lastTimeStamp == TimeSpan.MinValue) { lastTimeStamp = timeStamp; } var timeStampDelta = timeStamp - lastTimeStamp; lastTimeStamp = timeStamp; var milliseconds = timeStampDelta.TotalMilliseconds; // Use 10ms units var frameDelay = milliseconds / 10; if (frameCount > 0) { await encoder.GoToNextFrameAsync(); } // Write our frame delay await encoder.BitmapProperties.SetPropertiesAsync(new[] { new KeyValuePair <string, BitmapTypedValue>("/grctlext/Delay", new BitmapTypedValue(PropertyValue.CreateUInt16((ushort)frameDelay), PropertyType.UInt16)), }); // Write the frame to our image var gifSurface = Direct3D11Helpers.CreateDirect3DSurfaceFromSharpDXTexture(gifTexture); var copy = await SoftwareBitmap.CreateCopyFromSurfaceAsync(gifSurface); encoder.SetSoftwareBitmap(copy); frameCount++; } }; session.StartCapture(); await _semaphore.WaitAsync(); session.Dispose(); framePool.Dispose(); await Task.Delay(1000); await encoder.FlushAsync(); var newFile = await PickGifAsync(); if (newFile == null) { await file.DeleteAsync(); return; } await file.MoveAndReplaceAsync(newFile); await Launcher.LaunchFileAsync(newFile); } } }