public void Execute(IChoosableAction type, Player player) { PropertyTile tile = type as PropertyTile; ObjectValidator.NullObjectValidation(tile, "The instance type should a be PropertyTile"); this.Sell(player, tile); }
public void Sell(Player player, PropertyTile property) { ObjectValidator.NullObjectValidation(player, "Player instance cannot be null"); ObjectValidator.NullObjectValidation(property, "PropertyTile instance cannot be null"); if (property.Owner == null) { player.AddMoney(property.Price); property.ChangeOwner(null); } }
public void Buy(Player player, PropertyTile property) { ObjectValidator.NullObjectValidation(player, "Player instance cannot be null"); ObjectValidator.NullObjectValidation(property, "PropertyTile instance cannot be null"); if (property.Owner == null) { player.WidthdrawMoney(property.Price); property.ChangeOwner(player); } }
public List <PropertyTile> Search(PropertySearch s) { try { List <PropertyTile> tiles = new List <PropertyTile>(); dbzBest.Data.Properties db = new dbzBest.Data.Properties(); tiles = db.Search(s); return(tiles); } catch (System.Exception ex) { PropertyTile e = new PropertyTile(); e.Description = ex.Message; List <PropertyTile> error = new List <PropertyTile>(); error.Add(e); return(error); } }
public override void PayRent(Player player, PropertyTile property) { base.PayRent(player, property); if (property.Owner != null && property.Owner != player) { int numberOfStationsOfOwner = property.Owner.Properties.Count(tile => tile is StationTile); if (numberOfStationsOfOwner == StationTile.NumberOfStations) { property.Owner.AddMoney(property.BaseRent * numberOfStationsOfOwner); player.WidthdrawMoney(property.BaseRent * numberOfStationsOfOwner); } else { property.Owner.AddMoney(property.BaseRent); player.WidthdrawMoney(property.BaseRent); } } }
public override void PayRent(Player player, PropertyTile property) { base.PayRent(player, property); if (property.Owner != null && property.Owner != player) { StreetTile streetProperty = property as StreetTile; ObjectValidator.NullObjectValidation(streetProperty, "Property instance should be a StreetTile"); int numberOfStreetsInDistrict = streetProperty.Owner.Properties .Count(tile => tile is StreetTile && ((StreetTile)tile).Color == streetProperty.Color); if (numberOfStreetsInDistrict == StreetTile.GetNumberOfStreetsInDistrict(streetProperty.Color)) { streetProperty.Owner.AddMoney(streetProperty.BaseRent * numberOfStreetsInDistrict); player.WidthdrawMoney(streetProperty.BaseRent * numberOfStreetsInDistrict); } else { streetProperty.Owner.AddMoney(streetProperty.BaseRent); player.WidthdrawMoney(streetProperty.BaseRent); } } }
private static void BuyProperty() { PropertyTile property = (PropertyTile)TileManager.GetTile(_tileToBuy); property.Buy(); }
// Use this for initialization void Awake() { tile = new PropertyTile(tileName, tilePrice, tileRent, tileColor, tileHousePrice); GetComponent <MeshRenderer> ().material.color = tileColor; updateText(); }