/// <summary> /// Constructs a new PhysicsGroup with the specified values. /// </summary> /// <param name="ID"></param> /// <param name="type"></param> /// <param name="frictionValue"></param> public PropertySet(string physicsGroupID, PropertySetCollider collider, int friction, float mass = 0.0f) { PropertySetID = physicsGroupID; Collider = collider; Friction = friction; Mass = mass; }
/// <summary> /// Constructs a new PhysicsGroup with the specified values. /// </summary> /// <param name="ID"></param> /// <param name="type"></param> /// <param name="frictionValue"></param> public PropertySet(string physicsGroupID, PropertySetCollider collider, int friction, float mass = 0.0f) { this.PropertySetID = physicsGroupID; this.Collider = collider; this.Friction = friction; this.Mass = mass; }