/// <summary> /// Query the value of the Audio property. /// </summary> /// <remarks>This function is threadsafe and can only be called if Subscribe() has been /// called and a first eventing callback received more recently than any call /// to Unsubscribe().</remarks> /// <returns>Value of the Audio property</returns> public bool PropertyAudio() { PropertyReadLock(); bool val = iAudio.Value(); PropertyReadUnlock(); return(val); }
/// <summary> /// Get a copy of the value of the Audio property /// </summary> /// <remarks>Can only be called if EnablePropertyAudio has previously been called.</remarks> /// <returns>Value of the Audio property.</returns> public bool PropertyAudio() { if (iPropertyAudio == null) { throw new PropertyDisabledError(); } return(iPropertyAudio.Value()); }
/// <summary> /// Query the value of the Lossless property. /// </summary> /// <remarks>This function is threadsafe and can only be called if Subscribe() has been /// called and a first eventing callback received more recently than any call /// to Unsubscribe().</remarks> /// <returns>Value of the Lossless property</returns> public bool PropertyLossless() { PropertyReadLock(); bool val = iLossless.Value(); PropertyReadUnlock(); return(val); }
/// <summary> /// Get a copy of the value of the Lossless property /// </summary> /// <remarks>Can only be called if EnablePropertyLossless has previously been called.</remarks> /// <returns>Value of the Lossless property.</returns> public bool PropertyLossless() { if (iPropertyLossless == null) { throw new PropertyDisabledError(); } return(iPropertyLossless.Value()); }
/// <summary> /// Get a copy of the value of the Connected property /// </summary> /// <remarks>Can only be called if EnablePropertyConnected has previously been called.</remarks> /// <returns>Value of the Connected property.</returns> public bool PropertyConnected() { if (iPropertyConnected == null) { throw new PropertyDisabledError(); } return(iPropertyConnected.Value()); }
/// <summary> /// Get a copy of the value of the Status property /// </summary> /// <remarks>Can only be called if EnablePropertyStatus has previously been called.</remarks> /// <returns>Value of the Status property.</returns> public bool PropertyStatus() { if (iPropertyStatus == null) { throw new PropertyDisabledError(); } return(iPropertyStatus.Value()); }
/// <summary> /// Query the value of the Status property. /// </summary> /// <remarks>This function is threadsafe and can only be called if Subscribe() has been /// called and a first eventing callback received more recently than any call /// to Unsubscribe().</remarks> /// <returns>Value of the Status property</returns> public bool PropertyStatus() { PropertyReadLock(); bool val = iStatus.Value(); PropertyReadUnlock(); return(val); }
/// <summary> /// Query the value of the Connected property. /// </summary> /// <remarks>This function is threadsafe and can only be called if Subscribe() has been /// called and a first eventing callback received more recently than any call /// to Unsubscribe().</remarks> /// <returns>Value of the Connected property</returns> public bool PropertyConnected() { PropertyReadLock(); bool val; try { val = iConnected.Value(); } finally { PropertyReadUnlock(); } return val; }
/// <summary> /// Query the value of the Lossless property. /// </summary> /// <remarks>This function is threadsafe and can only be called if Subscribe() has been /// called and a first eventing callback received more recently than any call /// to Unsubscribe().</remarks> /// <returns>Value of the Lossless property</returns> public bool PropertyLossless() { PropertyReadLock(); bool val; try { val = iLossless.Value(); } finally { PropertyReadUnlock(); } return(val); }
/// <summary> /// Query the value of the Status property. /// </summary> /// <remarks>This function is threadsafe and can only be called if Subscribe() has been /// called and a first eventing callback received more recently than any call /// to Unsubscribe().</remarks> /// <returns>Value of the Status property</returns> public bool PropertyStatus() { PropertyReadLock(); bool val; try { val = iStatus.Value(); } finally { PropertyReadUnlock(); } return(val); }
/// <summary> /// Query the value of the ControlEnabled property. /// </summary> /// <remarks>This function is threadsafe and can only be called if Subscribe() has been /// called and a first eventing callback received more recently than any call /// to Unsubscribe().</remarks> /// <returns>Value of the ControlEnabled property</returns> public bool PropertyControlEnabled() { PropertyReadLock(); bool val; try { val = iControlEnabled.Value(); } finally { PropertyReadUnlock(); } return(val); }
/// <summary> /// Query the value of the Audio property. /// </summary> /// <remarks>This function is threadsafe and can only be called if Subscribe() has been /// called and a first eventing callback received more recently than any call /// to Unsubscribe().</remarks> /// <returns>Value of the Audio property</returns> public bool PropertyAudio() { PropertyReadLock(); bool val; try { val = iAudio.Value(); } finally { PropertyReadUnlock(); } return(val); }