void resetDynamicData() { PropellerProduct _propellerProductScript = getPropellerProductClass(); gameTimerValue = (float)_propellerProductScript.getGameTime(); int _gearShapeType = _propellerProductScript.getGearShapeType(); float _gearFriction = _propellerProductScript.getGearFriction(); GameObject _gearAction = GameObject.Find("GearProxy1"); gearAction _gearActionScript = _gearAction.GetComponent <gearAction>(); _gearActionScript.Reset(_gearShapeType, _gearFriction); }
public void RefreshDebugText() { PropellerProduct _propellerProductScript = getPropellerProductClass(); int _gameTime = (int)_propellerProductScript.getGameTime(); int _gearShapeType = _propellerProductScript.getGearShapeType(); float _gearFriction = _propellerProductScript.getGearFriction(); int showdebug = _propellerProductScript.getShowDebug(); string _split1name = _propellerProductScript.getSplit1Name(); bool enabled = false; if (showdebug == 1) { enabled = true; } GameObject textMesh = GameObject.Find("DebugText1"); TextMesh tmesh = (TextMesh)textMesh.GetComponent(typeof(TextMesh)); tmesh.text = "friction = " + _gearFriction.ToString(); tmesh.GetComponent <Renderer>().enabled = enabled; textMesh = GameObject.Find("DebugText2"); tmesh = (TextMesh)textMesh.GetComponent(typeof(TextMesh)); tmesh.text = "geartype = " + _gearShapeType.ToString(); tmesh.GetComponent <Renderer>().enabled = enabled; textMesh = GameObject.Find("DebugText3"); tmesh = (TextMesh)textMesh.GetComponent(typeof(TextMesh)); tmesh.text = "gametime = " + _gameTime.ToString(); tmesh.GetComponent <Renderer>().enabled = enabled; textMesh = GameObject.Find("DebugText4"); tmesh = (TextMesh)textMesh.GetComponent(typeof(TextMesh)); tmesh.text = "group = " + _split1name.ToString(); tmesh.GetComponent <Renderer>().enabled = enabled; textMesh = GameObject.Find("Environment"); tmesh = (TextMesh)textMesh.GetComponent(typeof(TextMesh)); tmesh.GetComponent <Renderer>().enabled = enabled; textMesh = GameObject.Find("Complete"); tmesh = (TextMesh)textMesh.GetComponent(typeof(TextMesh)); tmesh.GetComponent <Renderer>().enabled = enabled; textMesh = GameObject.Find("UserPrefs"); tmesh = (TextMesh)textMesh.GetComponent(typeof(TextMesh)); tmesh.GetComponent <Renderer>().enabled = enabled; }