예제 #1
0
 void SubscribeOnWeapons(PropWeaponUserRangePlayer userRangePlayer)
 {
     foreach (WeaponBase wpu in userRangePlayer.weapons)
     {
         var weaponFromUser = (WeaponRange)wpu;
         weaponFromUser.OnShoot.AddListener(UpdateUI);
         weaponFromUser.OnReloadStopped.AddListener(UpdateUI);
     }
 }
예제 #2
0
 void SwapWeapon(PropWeaponUserRangePlayer userRangePlayer)
 {
     weapon = (WeaponRange)userRangePlayer.GetWeapon();
     UpdateUI();
 }