예제 #1
0
    /// <summary>
    /// 获取孔描述
    /// </summary>
    /// <param name="info"></param>
    /// <returns></returns>
    private string GetGemDesc(HoldInfo info)
    {
        string des = "";

        switch (info.m_type)
        {
        case Hold_STATE.EQUIP:
            PropFightInfo prop_fight = PropChangeFightConfig.GetEquipInfo(info.m_info.propType);

            string name      = TextManager.GetItemString(info.m_gem_id.ToString());
            string value     = prop_fight.IsPercent == 0 ? info.m_info.propValue.ToString() : string.Format("{0}%", info.m_info.propValue * 100);
            string prop_name = TextManager.GetUIString(info.m_info.propType);
            des += name + "\n" + prop_name + "+" + value.ToString();

            break;

        case Hold_STATE.EMPTY:
            des += TextManager.GetUIString("UI2057");
            break;

        case Hold_STATE.CAN_OPEN:
            des += TextManager.GetUIString("UI2056");
            break;

        case Hold_STATE.MATERIAL_LOCK:
            des += TextManager.GetUIString("UI2055");
            break;

        case Hold_STATE.NOT_OPEN_LOCK:
            des += TextManager.GetUIString("UI2058");
            break;
        }
        return(des);
    }
예제 #2
0
    /// <summary>
    /// 设置属性信息
    /// </summary>
    private void SetPropInfo()
    {
        float fight = 0;
        List <EquipAddInfo> prop_list = EquipConfig.GetPropAddDataListByID(-1, int.Parse(select_equip.itemID), select_equip.star, select_equip.strongLevel);

        for (int i = 0; i < prop_list.Count; i++)
        {
            EquipAddInfo info = prop_list[i];

            PropFightInfo prop_fight = PropChangeFightConfig.GetEquipInfo(info.prop_name);

            string  prop_name_label = string.Format("prop_name_{0}", i.ToString());
            UILabel prop_name       = UtilTools.GetChild <UILabel>(panel.equipProp, prop_name_label);
            prop_name.text = TextManager.GetUIString(info.prop_name);

            string  prop_txt_label = string.Format("prop_value_{0}", i.ToString());
            UILabel cur_prop_txt   = UtilTools.GetChild <UILabel>(panel.equipProp, prop_txt_label);
            float   prop_value     = GameConvert.FloatConvert((info.prop_base_value + info.prop_star_value + info.prop_strong_value));

            //cur_prop_txt.text = prop_fight.IsPercent==0?prop_value.ToString():string.Format("{0}%", prop_value*100);
            cur_prop_txt.text = prop_value.ToString();
            fight            += PropChangeFightConfig.GetPropForFightValue(info.prop_name, prop_value);
        }

        UILabel fight_txt = UtilTools.GetChild <UILabel>(panel.equipProp, "fight_value");

        fight_txt.text = GameConvert.IntConvert(fight).ToString();
    }
예제 #3
0
    /// <summary>
    /// 设置属性信息
    /// </summary>
    private void SetPropInfo()
    {
        float fight = 0;
        List <EquipAddInfo> prop_list = GetPropAddList();

        for (int i = 0; i < prop_list.Count; i++)
        {
            EquipAddInfo info = prop_list[i];

            string  prop_name_label = string.Format("prop_name_{0}", i.ToString());
            UILabel prop_name       = UtilTools.GetChild <UILabel>(panel.cur_equip, prop_name_label);
            prop_name.text = TextManager.GetUIString(info.prop_name);

            string  prop_txt_label = string.Format("prop_value_{0}", i.ToString());
            UILabel cur_prop_txt   = UtilTools.GetChild <UILabel>(panel.cur_equip, prop_txt_label);
            cur_prop_txt.text = (info.prop_base_value).ToString();

            fight += PropChangeFightConfig.GetPropForFightValue(info.prop_name, GameConvert.FloatConvert(info.prop_base_value));
        }

        UILabel fight_txt = UtilTools.GetChild <UILabel>(panel.cur_equip, "fight_value");

        fight_txt.text = GameConvert.IntConvert(fight).ToString();
    }