public void PlayProneMoveSound(ProneMoveSounds ProneMoveSound) { if (!CurrentProneSound.IsPlaying()) { this.ProneMoveSound.Play(); CurrentProneSound = this.ProneMoveSound; } }
public void PlayProneMoveSound(ProneMoveSounds ProneMoveSound) { }
public void PlayProneMoveSound(ProneMoveSounds ProneMoveSound) { if (!CurrentProneSound.IsPlaying()) { this.ProneMoveSound.Play(); CurrentProneSound = this.ProneMoveSound; } }
public void PlayProneMoveSound(ProneMoveSounds ProneMoveSound) { }