public void OnPointerEnter(PointerEventData eventData) { prompt_localPos.ClearPrompt(); #region 傳送數據 switch (Iam) { case (Prompt_SelectLocalPos.whois.Building): prompt_localPos.openMenu(Prompt_SelectLocalPos.allMenu.MoinB_build); return; case (Prompt_SelectLocalPos.whois.Core): return; case (Prompt_SelectLocalPos.whois.Soldier): prompt_localPos.setMoInBtMenu(SoldierData.headImage, SoldierData.firstAtk, SoldierData.objectName); prompt_localPos.setMoInBtMenu_Need(SoldierData.cost_Money, 0, 0); prompt_localPos.setMoInBtMenu_Bar(SoldierData.atk_Damage, SoldierData.atk_delay, SoldierData.def_base, SoldierData.moveSpeed); break; case (Prompt_SelectLocalPos.whois.Tower): prompt_localPos.setMoInBtMenu(TowerData.headImage, null, TowerData.objectName); prompt_localPos.setMoInBtMenu_Need(TowerData.cost_Money, TowerData.cost_Electricity, TowerData.turret_delayTime); prompt_localPos.setMoInBtMenu_Bar(TowerData.Atk_Damage, TowerData.Atk_Gap, TowerData.def_base, 0); break; } #endregion prompt_localPos.openMenu(Prompt_SelectLocalPos.allMenu.MoinB_atk); }
public void Info_MouseIn(MyEnemyData.Enemies _data, int _population) { prompt_localPos.ClearPrompt(); prompt_localPos.setMoInBtMenu(_data.headImage, _data.firstAtk, _data.objectName); prompt_localPos.setMoInBtMenu_Need(_data.cost_Money, 0, 0); prompt_localPos.setMoInBtMenu_Bar(_data.atk_Damage, _data.atk_delay, _data.def_base, _data.moveSpeed); prompt_localPos.openMenu(Prompt_SelectLocalPos.allMenu.MoinB_atk); if (populationText != null) { populationText.text = _population.ToString(); } }