예제 #1
0
    private void Start()
    {
        OE = FindObjectOfType <OpeningEffect>();
        TextAsset json = Resources.Load("00Json/TutorialPrologue", typeof(TextAsset)) as TextAsset;

        PS = JsonUtility.FromJson <PrologueScript>(json.text);
        mc = FindObjectOfType <MovingCamera>();

        StartCoroutine(TitleEffect(2));
    }
예제 #2
0
파일: GameManager.cs 프로젝트: FlemingH/Dla
    // run when scence loaded
    private void OnSceneLoaded(Scene scence, LoadSceneMode mod)
    {
        Timer.Instance.ClearAllTask();
        ShowLine.ClearTheLine();
        ShowLine.ClearTheBlackLine();
        ShowLine.ClearTheChooseLine();

        if (scence.name == "StartMenuScene")
        {
            startMenuManager = GetComponent <StartMenuManager>();
            keyController    = GetComponent <KeyController>();

            InitGame();
            return;
        }
        if (scence.name == "PrologueScene")
        {
            prologueScript = GetComponent <PrologueScript>();
            prologueScript.InitScene();
            return;
        }
        if (scence.name == "Chapter101")
        {
            RewriteDataList("Chapter101", "");
            c101Script = GetComponent <C101Script>();
            c101Script.InitScene();
            return;
        }
        if (scence.name == "Chapter102")
        {
            RewriteDataList("Chapter102", "");
            c102Script = GetComponent <C102Script>();
            c102Script.InitScene();
            return;
        }
        if (scence.name == "Chapter103")
        {
            // get pre data
            UserChooseV1 userChooseV1 = GetCurUserChoosesObj();

            // override data
            if (C102Script.chooseC102_1 != -1)
            {
                userChooseV1.c102_1 = C102Script.chooseC102_1;
            }
            if (C102Script.chooseC102_2 != -1)
            {
                userChooseV1.c102_2 = C102Script.chooseC102_2;
            }

            // save data
            RewriteDataList("Chapter103", JsonUtility.ToJson(userChooseV1));

            c103Script = GetComponent <C103Script>();
            c103Script.InitScene();
            return;
        }
        if (scence.name == "Chapter104")
        {
            // get pre data
            UserChooseV1 userChooseV1 = GetCurUserChoosesObj();

            // override data
            if (C103Script.chooseC103_1 != -1)
            {
                userChooseV1.c103_1 = C103Script.chooseC103_1;
            }
            if (C103Script.chooseC103_2 != -1)
            {
                userChooseV1.c103_2 = C103Script.chooseC103_2;
            }
            if (C103Script.chooseC103_3 != -1)
            {
                userChooseV1.c103_3 = C103Script.chooseC103_3;
            }
            if (C103Script.triggerHideEd != -1)
            {
                userChooseV1.c1_trigger_ed = C103Script.triggerHideEd;
            }

            // save data
            RewriteDataList("Chapter104", JsonUtility.ToJson(userChooseV1));

            c104Script = GetComponent <C104Script>();
            c104Script.InitScene();
            return;
        }
        if (scence.name == "Chapter201")
        {
            // get pre data
            UserChooseV1 userChooseV1 = GetCurUserChoosesObj();

            // override data
            if (C104Script.chooseC104_1 != -1)
            {
                userChooseV1.c104_1 = C104Script.chooseC104_1;
            }
            if (C104Script.chooseC104_2_1 != -1)
            {
                userChooseV1.c104_2_1 = C104Script.chooseC104_2_1;
            }
            if (C104Script.chooseC104_2_2 != -1)
            {
                userChooseV1.c104_2_2 = C104Script.chooseC104_2_2;
            }
            if (C104Script.chooseC104_3 != -1)
            {
                userChooseV1.c104_3 = C104Script.chooseC104_3;
            }

            // save data
            RewriteDataList("Chapter201", JsonUtility.ToJson(userChooseV1));

            AudioManager.instance.FadeStopAudioSource();

            c201Script = GetComponent <C201Script>();
            c201Script.InitScene();
            return;
        }
    }