public void ShootProjectile(EntityUid uid, Vector2 direction, EntityUid?user = null) { var physics = EnsureComp <PhysicsComponent>(uid); physics.BodyStatus = BodyStatus.InAir; physics.LinearVelocity = direction.Normalized * 20f; if (user != null) { var projectile = EnsureComp <ProjectileComponent>(uid); Projectiles.SetShooter(projectile, user.Value); } Transform(uid).WorldRotation = direction.ToWorldAngle(); }