// Update is called once per frame void Update() { transform.position += new Vector3(vitesse, 0, 0); if (Time.fixedTime - temps >= ecart) { temps = Time.fixedTime; //On tire dans les 4 directions //gob = (GameObject)(Instantiate(obj,transform.position,new Quaternion())); gob = SimplePool.Spawn(obj, transform.position, new Quaternion()); gob.transform.localScale = new Vector3(0.6f, 0.6f, 1); ProjectileSimple proj = gob.GetComponent <ProjectileSimple>(); proj.setVitesse(0.02f); proj.setDirection(new Vector2(0, -1)); proj.setDegat(1); //gob = (GameObject)(Instantiate(obj,transform.position,new Quaternion())); gob = SimplePool.Spawn(obj, transform.position, new Quaternion()); gob.transform.localScale = new Vector3(0.6f, 0.6f, 1); proj = gob.GetComponent <ProjectileSimple>(); proj.setVitesse(0.02f); proj.setDirection(new Vector2(0, 1)); proj.setDegat(1); //gob = (GameObject)(Instantiate(obj,transform.position,new Quaternion())); gob = SimplePool.Spawn(obj, transform.position, new Quaternion()); gob.transform.localScale = new Vector3(0.6f, 0.6f, 1); proj = gob.GetComponent <ProjectileSimple>(); proj.setVitesse(0.02f); proj.setDirection(new Vector2(1, 0)); proj.setDegat(1); //gob = (GameObject)(Instantiate(obj,transform.position,new Quaternion())); gob = SimplePool.Spawn(obj, transform.position, new Quaternion()); gob.transform.localScale = new Vector3(0.6f, 0.6f, 1); proj = gob.GetComponent <ProjectileSimple>(); proj.setVitesse(0.02f); proj.setDirection(new Vector2(-1, 0)); proj.setDegat(1); } }
// Update is called once per frame void Update() { if (suivre && (Input.GetAxis("Mouse X") != 0) || (Input.GetAxis("Mouse Y") != 0)) //Le joueur ne suit la souris que si un mouvement est detecté { LerpPosition = 0; Cursor.visible = true; transform.position = new Vector3(transform.position.x, transform.position.y, 0); } if (Cursor.visible) { LerpPosition += Time.fixedDeltaTime * 4; transform.position = Vector3.Lerp(transform.position, Camera.main.ScreenToWorldPoint(Input.mousePosition), LerpPosition); transform.position = new Vector3(transform.position.x, transform.position.y, 0); } if (Input.GetKey(KeyCode.LeftArrow)) { transform.position += new Vector3(-Variables.sensiX, 0, 0); Cursor.visible = false; } if (Input.GetKey(KeyCode.RightArrow)) { transform.position += new Vector3(Variables.sensiX, 0, 0); Cursor.visible = false; } if (Input.GetKey(KeyCode.UpArrow)) { transform.position += new Vector3(0, Variables.sensiY, 0); Cursor.visible = false; } if (Input.GetKey(KeyCode.DownArrow)) { transform.position += new Vector3(0, -Variables.sensiY, 0); Cursor.visible = false; } if ((Input.GetMouseButton(0) || Input.GetKey(KeyCode.Space) || Variables.autoFire) && Time.fixedTime - temps >= ecart) { GameObject.Find("Son").GetComponent <AudioSource> ().clip = sontir; GameObject.Find("Son").GetComponent <AudioSource> ().Play(); temps = Time.fixedTime; //instance = (GameObject)(Instantiate (gob, transform.position , new Quaternion ())); instance = SimplePool.Spawn(gob, transform.position, new Quaternion()); instance.tag = "AllyBullet"; instance.GetComponent <SpriteRenderer> ().color = Color.white; instance.transform.Rotate(Vector3.forward * -270); ProjectileSimple proj = instance.GetComponent <ProjectileSimple> (); proj.setVitesse(0.07f); proj.setDirection(new Vector2(0, 0.1f)); proj.setPosition(transform.position); proj.setDegat(degat); if (boost2) { proj.setPerforant(true); } else { proj.setPerforant(false); proj.setDegat(degat); } if (boost) { //instance = (GameObject)(Instantiate (gob, transform.position , new Quaternion ())); instance = SimplePool.Spawn(gob, transform.position, new Quaternion()); instance.transform.Rotate(Vector3.forward * -300); instance.tag = "AllyBullet"; instance.GetComponent <SpriteRenderer> ().color = Color.white; proj = instance.GetComponent <ProjectileSimple> (); proj.setVitesse(0.07f); proj.setDirection(new Vector2(0.05f, 0.1f)); proj.setPosition(transform.position); proj.setDegat(degat); if (boost2) { proj.setPerforant(true); } else { proj.setPerforant(false); proj.setDegat(degat); } //instance = (GameObject)(Instantiate (gob, transform.position , new Quaternion ())); instance = SimplePool.Spawn(gob, transform.position, new Quaternion()); instance.tag = "AllyBullet"; instance.GetComponent <SpriteRenderer> ().color = Color.white; instance.transform.Rotate(Vector3.forward * -240); proj = instance.GetComponent <ProjectileSimple> (); proj.setVitesse(0.07f); proj.setDirection(new Vector2(-0.05f, 0.1f)); proj.setPosition(transform.position); proj.setDegat(degat); if (boost2) { proj.setPerforant(true); } else { proj.setPerforant(false); proj.setDegat(degat); } } } if (Time.fixedTime > temps2 + retard && invincible) { ChangerEtat(); } if (temps3 < Time.fixedTime) //A chaque frame on verifie que le bonus est terminé { boost = false; ecart = 0.2f; } if (temps5 < Time.fixedTime && boost2) { degat = 1; boost2 = false; } }