void Shoot()
    {
        GameObject       projectileGameObject = (GameObject)Instantiate(bullePrefab, firePoint.position, firePoint.rotation);
        ProjectileScript projectileo          = projectileGameObject.GetComponent <ProjectileScript>();

        if (projectileo != null)
        {
            headTurrent.SetBool("shoot", true);
            projectileo.Seek(target);
        }
        Debug.Log("Shoot");
    }