public void Start() { Animator [] Animators = transform.GetComponentsInChildren <Animator>(); for (int i = 0; i < Animators.Length; i++) { if (Animators[i].gameObject.name == "barley") { _animator = Animators[i]; this._projectileParams = ProjectileParams.GetProjectileParams("barley", this.Damage, Animators[i].gameObject.GetComponentInChildren <FXController>().attackTransform); } } }