예제 #1
0
 private void OnProejtileEvent(ProjectileHitEventArguments arg0)
 {
     if (arg0.victimeID == playerID)
     {
         health -= arg0.damage;
         UnityEngine.GameObject.Destroy(arg0.proj.gameObject);
     }
 }
예제 #2
0
 internal void RaiseProjectileEvent(ProjectileHitEventArguments args)
 {
     Debug.Log("RaiseProjectileEvent raised");
     OnProjectileEvent?.Invoke(args);
 }