private void OnProejtileEvent(ProjectileHitEventArguments arg0) { if (arg0.victimeID == playerID) { health -= arg0.damage; UnityEngine.GameObject.Destroy(arg0.proj.gameObject); } }
internal void RaiseProjectileEvent(ProjectileHitEventArguments args) { Debug.Log("RaiseProjectileEvent raised"); OnProjectileEvent?.Invoke(args); }