예제 #1
0
        public override bool HandleCollision(ProjectileHead p, RaycastHit2D hit)
        {
            if (!IsIniFrame())
            {
                // Handle being hit by a projectile
                p.HandleImmediateAbsorption();
                GetHit();
                return(false);
            }

            // Consider not being hit - let the projectile pass through
            return(true);
        }
예제 #2
0
        public override bool HandleCollision(ProjectileHead p, RaycastHit2D hit)
        {
            // Ignore hit if generated inside defender - determine that by the hit normal and the collider itself
            if (hit.collider == TopCollider &&
                (hit.normal - Vector2.down).sqrMagnitude < Mathf.Epsilon ||
                hit.collider == BottomCollider &&
                (hit.normal - Vector2.up).sqrMagnitude < Mathf.Epsilon ||
                hit.collider == LeftCollider &&
                (hit.normal - Vector2.right).sqrMagnitude < Mathf.Epsilon ||
                hit.collider == RightCollider &&
                (hit.normal - Vector2.left).sqrMagnitude < Mathf.Epsilon)
            {
                return(true);
            }

            return(base.HandleCollision(p, hit));
        }