// Update is called once per frame protected override void Update() { base.Update(); handleMouseDrag(); handleWeaponSelection(); if (weapon.loaded) { weapon.aim(mouseDrag1, mouseDrag1.magnitude / maxMagnitude); } }
// Update is called once per frame protected override void Update() { base.Update(); handleMouseDrag(); handleWeaponSelection(); if (weapon.loaded) { weapon.aim(mouseDrag1, mouseDrag1.magnitude / maxMagnitude); } }