protected virtual void EditBullet() { bullet.Team = Team; float fAngle = FiringAngle; //Check SprayGunPart's FiringAngle for deeper understanding of life if (Team == EntityConstants.GetStatsFromID(EntityConstants.TEAM, IDs.DEFAULT_ENEMY)) { bullet.AddSpeed(EvilBulletSpeed, fAngle); } else { bullet.AddSpeed(BulletSpeed, fAngle); } bullet.Angle = fAngle; }