public void RegisterExportSettings() { // TODO: These would be better as export preset options, but that doesn't seem to be supported yet GlobalDef("mono/export/include_scripts_content", false); GlobalDef("mono/export/export_assemblies_inside_pck", true); GlobalDef("mono/export/i18n_codesets", I18NCodesets.All); ProjectSettings.AddPropertyInfo(new Godot.Collections.Dictionary { ["type"] = Variant.Type.Int, ["name"] = "mono/export/i18n_codesets", ["hint"] = PropertyHint.Flags, ["hint_string"] = "CJK,MidEast,Other,Rare,West" }); GlobalDef("mono/export/aot/enabled", false); GlobalDef("mono/export/aot/full_aot", false); GlobalDef("mono/export/aot/use_interpreter", true); // --aot or --aot=opt1,opt2 (use 'mono --aot=help AuxAssembly.dll' to list AOT options) GlobalDef("mono/export/aot/extra_aot_options", new string[] { }); // --optimize/-O=opt1,opt2 (use 'mono --list-opt'' to list optimize options) GlobalDef("mono/export/aot/extra_optimizer_options", new string[] { }); GlobalDef("mono/export/aot/android_toolchain_path", ""); }
public override void _EnterTree() { // Settings foreach (String key in settings.Keys) { String property_name = $"ink/{key}"; if (!ProjectSettings.HasSetting(property_name)) { Dictionary setting = settings[key] as Dictionary; ProjectSettings.SetSetting(property_name, setting["default"]); ProjectSettings.AddPropertyInfo(new Dictionary() { { "name", property_name }, { "type", setting["type"] }, { "hint", setting["hint"] }, { "hint_string", setting["hint_string"] }, }); } } ProjectSettings.Save(); // Resources importPlugin = GD.Load <GDScript>(importPluginScriptPath).New() as EditorImportPlugin; AddImportPlugin(importPlugin); // Custom types AddCustomType("Ink Story", "Node", GD.Load <Script>(customTypeScriptPath), GD.Load <Texture>(customTypeIconPath)); // Editor dock = GD.Load <PackedScene>(dockScene).Instance() as Control; AddControlToBottomPanel(dock, "Ink"); }
private static void AddSetting(string title, Variant.Type type, object value) { title = SettingPath(title); if (ProjectSettings.HasSetting(title)) { return; } ProjectSettings.SetSetting(title, value); var info = new Dictionary { ["name"] = title, ["type"] = type }; ProjectSettings.AddPropertyInfo(info); }