public static void OpenUnityGameAssembly(string projName, string path)
        {
            curModule = ModuleDefinition.ReadModule(path);

            projectData = new ProjectData(projName, path);
            Console.WriteLine("Path: " + path);
            foreach (var type in curModule.Types)
            {
                Debug.WriteLine("Type: " + type.FullName);
                AssemblyTypeData typeData = ReadType(type, projectData);
                if (typeData != null)
                {
                    projectData.AddChild(typeData);
                }
            }
        }