public static void OpenUnityGameAssembly(string projName, string path) { curModule = ModuleDefinition.ReadModule(path); projectData = new ProjectData(projName, path); Console.WriteLine("Path: " + path); foreach (var type in curModule.Types) { Debug.WriteLine("Type: " + type.FullName); AssemblyTypeData typeData = ReadType(type, projectData); if (typeData != null) { projectData.AddChild(typeData); } } }