public void Attack() { //-----DECREMENT HEALTH ProgressTracker.DecrementHp(); //-----PLAY ATTACK SFX GetComponent <EnemyAudioController>().PlayEnemyAttackSFX(); //-----SHADE PLAYER GameObject.Find("Player").GetComponent <Animator>().Play("PlayerDamage"); //-----SUMMON BLOOD FindObjectOfType <PlayerBloodSpawner>().SpawnBlood(); //-----SHAKE CAMERA Camera.main.GetComponent <CameraShaker>().ShakeCam(0.25f, 0.05f); }