private void SetCameraPosition()
    {
        Vector3 vec = gameObject.transform.position;

        vec.y = GetCameraY(progressService.GetLastUnlockedLevel());
        gameObject.transform.position = vec;
    }
 private string GetStarsToUnlockTextForButton()
 {
     if (levelNumber - progressService.GetLastUnlockedLevel() == 1)
     {
         int count = progressService.GetStarsNeededForLevel(levelNumber) - progressService.StarsCountTotal;
         return(count.ToString());
     }
     return("");
 }