예제 #1
0
    //add an object to the Progress Map, parameters are the prefab to be drawn on the map
    //and the gameobject ID for later access by a unique key. Called by TweenMove.cs in OnSpawn()
    public static void AddToMap(GameObject mapObjectPrefab, int objID)
    {
        //let PoolManager spawn the map icon prefab at the starting position of the map
        GameObject newObj = PoolManager.Pools["PM_StartingPoint"].Spawn(mapObjectPrefab,
                                                                        Vector3.zero, Quaternion.identity);

        //get ProgressMapObject component of this map icon prefab
        ProgressMapObject newMapObj = newObj.GetComponent <ProgressMapObject>();

        //add this enemy with its ID and properties to the dictionary
        ProgressMap.objDic.Add(objID, newMapObj);
    }
예제 #2
0
    internal IEnumerator Remove(int objID)
    {
        //cache ProgressMapObject script reference
        ProgressMapObject pMapObj = objDic[objID];

        //remove it from our dictionary
        objDic.Remove(objID);

        //change sprite to the one indicating this object/enemy died
        pMapObj.image.sprite = pMapObj.objDeadSprite;

        //wait 2 seconds (display the death icon for 2 seconds)
        yield return(new WaitForSeconds(2));

        //remove this ui element from our scene
        PoolManager.Pools["PM_StartingPoint"].Despawn(pMapObj.gameObject);
    }