internal static void TrackProgressEvent(GAProgressionStatus status, string progress, int?score) { if (_isDisabled) { return; } var progressEvent = new ProgressEvent { status = status, progress = progress, score = score }; if (!_isInitialized) { VoodooLog.Log(TAG, "GameAnalytics NOT initialized queuing event..." + status); QueuedEvents.Enqueue(progressEvent); } else { VoodooLog.Log(TAG, "Sending event " + status + " to GameAnalytics"); progressEvent.Track(); } }