public void CardActionPerformed() { progressStorage.Progress.AddDays(Random.Range(0.5f, 1.5f), daysPassedPreviously); ProgressDisplay.SetDaysSurvived( (int)(progressStorage.Progress.daysPassed - daysPassedPreviously)); DrawNextCard(); }
private void StartGameplayLoop() { Stats.ResetStats(); ProgressDisplay.SetDaysSurvived(0); DrawNextCard(); }