예제 #1
0
 // 実行完了イベント
 void RunWorkerCompleted(object sender, RunWorkerCompletedEventArgs e)
 {
     // プログレスバーを削除する
     ProgressCtrl.Dispose();
     Complete = true;
     // バックグランドワーカーを除去
     m_bgw.Dispose();
 }
예제 #2
0
        public override void GameResponseStatus(int type, ISFSObject response)
        {
            var gdata = App.GetGameData <BrnnGameData>();

            switch (type)
            {
            case RequestType.BeginBet:
                Reset();
                WaitView.Hide();
                base.GameResponseStatus(type, response);
                if (response.ContainsKey("bankRound"))
                {
                    gdata.CurrentBanker.SetBankerTime(response.GetInt("bankRound"));
                }
                else
                {
                    gdata.CurrentBanker.HideBankerTime();
                }
                YxMessageTip.Show("开始下注");
                break;

            case RequestType.EndBet:
                WaitView.Hide();
                base.GameResponseStatus(type, response);
                YxMessageTip.Show("停止下注");

                break;

            case RequestType.Result:
                WaitView.Hide();
                gdata.SetGameStatus(YxEGameStatus.Normal);
                CardsCtrl.ReceiveResult(response);
                ResultBet(CardsCtrl.Bpg, ShowNumCtrl.ZBet);
                StartCoroutine(ResultMoveChip());

                if (ResultWin != null)
                {
                    if (!isCounting)
                    {
                        StartCoroutine(ShowResultView(response));
                    }
                }

                TableResultInfo.ShowTableResultInfo(response);

                UserListCtrl.RefreshBanker(response);
                RefreshSelf(response);
                gdata.GetPlayer <BrnnPlayer>().ReSet();
                ApplyCtrl.HideApplyBanker();
                ProgressCtrl.SetNum(response);

                break;

            default:
                base.GameResponseStatus(type, response);
                break;
            }
        }
예제 #3
0
 // 実行完了イベント
 void RunWorkerCompleted(Task a_Task)
 {
     // プログレスバーを削除する
     Invoker(() =>
     {
         ProgressCtrl.Dispose();
     }
             );
     Complete = true;
 }
예제 #4
0
 public void Init(EntityBase entity)
 {
     this.m_Entity             = entity;
     this.m_Entity.OnMoveEvent = (Action <bool>)Delegate.Combine(this.m_Entity.OnMoveEvent, new Action <bool>(this.OnMove));
     this.updatetime           = GameLogic.Hold.BattleData.Challenge_BombermanTime();
     this.starttime            = Updater.AliveTime;
     if (this.m_Entity.IsSelf)
     {
         this.groundlight = Object.Instantiate <GameObject>(ResourceManager.Load <GameObject>("Game/Bomberman/groundlight")).transform;
         this.progress    = Object.Instantiate <GameObject>(ResourceManager.Load <GameObject>("Game/Bomberman/bomb_progress")).transform as RectTransform;
         this.progress.SetParentNormal(GameNode.m_InGame);
         this.mProgressCtrl = this.progress.GetComponent <ProgressCtrl>();
         this.SetProgressShow(false);
     }
 }
예제 #5
0
    private void Awake()
    {
        Transform transform = base.transform.Find("fg/ProgressTextBar");

        if (transform != null)
        {
            this.mProgressTextCtrl = transform.GetComponent <ProgressTextCtrl>();
        }
        Transform transform2 = base.transform.Find("fg/ProgressBar");

        if (transform2 != null)
        {
            this.mProgressCtrl = transform2.GetComponent <ProgressCtrl>();
        }
        this.Image_Key = base.transform.Find("fg/Image/Image").GetComponent <Image>();
    }
예제 #6
0
        public override void GameResponseStatus(int type, ISFSObject response)
        {
            var gdata = App.GetGameData <BrnnGameData>();

            switch (type)
            {
            case RequestType.Bet:
                BetCtrl.Bet(response);
                ProgressCtrl.RefreshNum(response);
                ShowNumCtrl.RefreshNum(response);
                if (response.GetInt("seat") == gdata.SelfSeat)
                {
                    if (gdata.GetPlayerInfo().CoinA < gdata.MiniApplyBanker)
                    {
                        ApplyCtrl.Instance.SetStutus(2);
                    }
                }
                break;

            case RequestType.BeginBet:
                gdata.SetGameStatus(YxEGameStatus.Play);
                gdata.BeginBet = true;
                CardsCtrl.ReSetPonits();
                CardsCtrl.ReSetGiveCardsStatus();
                ShowNumCtrl.Reset();
                ReSetGame();
                BetCtrl.Reset();

                ProgressCtrl.ReSetCountdown(16);
                ProgressCtrl.BeginCountdown();
                ApplyCtrl.RefreshBanker();
                break;

            default:
                base.GameResponseStatus(type, response);
                return;
            }
            OnGetPlayers(response);
        }
예제 #7
0
 // コントロール操作ハンドラ
 private void Invoker(Action a_Action)
 {
     // (適当な)コントロールのInvokeに処理を渡す
     ProgressCtrl.Invoke(a_Action);
 }
 // 実行完了イベント
 void RunWorkerCompleted( )
 {
     // プログレスバーを削除する
     ProgressCtrl.Dispose( );
     m_bComplete = true;
 }
예제 #9
0
 // プログレスバーを廃棄
 void ProgressDispose( )
 {
     ProgressCtrl.Dispose( );
 }
예제 #10
0
        public override void GameResponseStatus(int type, ISFSObject response)
        {
            var gdata = App.GetGameData <BjlGameData>();

            switch (type)
            {
            case RequestType.BeginBet:
                Reset();
                if (App.GameKey.Equals("bjlb"))
                {
                    BankerCtrl.SetApplyBankerBtnActive(true);
                }
                gdata.BeginBet = true;
                ((ProgressCtrl02)ProgressCtrl).PlayClock(response.ContainsKey("cd") ? response.GetInt("cd") : 12, RequestType.BeginBet, SetStopBet);
                //重新设置注的层
                if (gdata.CurrentBanker != null)
                {
                    var curBanekr = gdata.CurrentBanker;
                    curBanekr.TotalCount++;
                    curBanekr.UpdateView();
                    //限制自己为庄家时下注
                    if (gdata.BankSeat < 0)
                    {
                        var bankerInfo = new BjlUserInfo
                        {
                            NickM        = "系统庄",
                            Seat         = -1,
                            CoinA        = long.MaxValue,
                            TotalCount   = 0,
                            WinTotalCoin = 0
                        };
                        gdata.CurrentBanker.Info = bankerInfo;
                        curBanekr.UpdateView();
                    }

                    BankerCtrl.RefreshBanker();

                    if (gdata.SelfSeat != gdata.BankSeat)
                    {
                        BetCtrl.ShowChip();
                    }
                    else
                    {
                        YxMessageBox.Show(new YxMessageBoxData {
                            Msg = "您是本局的庄家!", Delayed = 2
                        });
                    }
                }
                else
                {
                    BetCtrl.ShowChip();
                }

                if (response.ContainsKey("bankRound"))
                {
                    BankerTime.SetBankerTime(response.GetInt("bankRound"));
                }
                else
                {
                    BankerTime.HideBankerTime();
                }
                WaitWin.Hide();
                Facade.Instance <MusicManager>().Play("BeginBet");
                break;

            case RequestType.EndBet:
                base.GameResponseStatus(type, response);

                ProgressCtrl.StopClock(RequestType.EndBet);
                Facade.Instance <MusicManager>().Play("StopBet");

                if (App.GameKey.Equals("bjlb"))
                {
                    BankerCtrl.SetApplyBankerBtnActive(false);
                }
                break;

            case RequestType.Result:
                gdata.SetGameStatus(YxEGameStatus.Normal);
                gdata.IsGaming = false;
                var hisData = gdata.TrendConfig.HistoryData;
                int count   = hisData.Count;
                if (count > 0)
                {
                    int winIndex = GetMenIndex(hisData[count - 1]);
                    var bpg      = response.GetIntArray("bpg");
                    ResultBet(winIndex, bpg);
                    StartCoroutine(ResultMoveChip(winIndex, bpg));
                }


                ProgressCtrl.StopClock(RequestType.Result);
                UserListCtrl.RefreshBanker(response);
                RefreshSelf(response);
                TableResultInfo.ShowTableResultInfo(response);
                CardsCtrl02.SetCardCtrlActive(false);
                break;

            case RequestType.GiveCards:

                if (response.ContainsKey("cd"))
                {
                    ((ProgressCtrl02)ProgressCtrl).PlayClock(response.ContainsKey("cd") ? response.GetInt("cd") : 12, RequestType.GiveCards);
                }
                else
                {
                    ProgressCtrl.Hide();
                }

                CardsCtrl02.BeginGiveCards(response);
                ShowNumCtrl.GroupRefreshNum(response);
                WaitWin.Hide();

                break;

            default:
                base.GameResponseStatus(type, response);
                break;
            }
        }
예제 #11
0
        public override void GameResponseStatus(int type, ISFSObject response)
        {
            var gdata = App.GetGameData <BtwGameData>();

            switch ((BtwSkin02RequestType)type)
            {
            case BtwSkin02RequestType.XiaZhu:
                YxDebug.Log("-----------------下注--------------");
                WaitWin.Hide();
                BetCtrl.Bet(response);
                ShowNumCtrl.RefreshNum(response);
                break;

            case BtwSkin02RequestType.ZhuangChange:
                YxDebug.Log("-----------------获取上庄列表--------------");
                WaitWin.Hide();
                UserListCtrl.RefreshBanker(response);
                ProgressCtrl.SetNum(response);
                BetCtrl.ShowChip();
                break;

            case BtwSkin02RequestType.Start:
                YxDebug.Log("-----------------开始下注--------------");
                WaitWin.Hide();
                gdata.BeginBet = true;
                CardsCtrl.ReSetPonits();
                CardsCtrl.gameObject.SetActive(false);
                ShowNumCtrl.Reset();
                ReSetGame();
                BetCtrl.ShowChip();
                ProgressCtrl.ReSetCountdown(18);
                ProgressCtrl.BeginCountdown();
                ApplyCtrl.RefreshBanker();
                TimeBet.gameObject.SetActive(true);
                if (gdata.BankerPlayer.Info.Seat != -1)
                {
                    gdata.BankerPlayer.AddBankerTime();
                }
                Facade.Instance <MusicManager>().Play("beginbet");
                YxMessageTip.Show("开始下注");
                break;

            case BtwSkin02RequestType.Stop:
                YxDebug.Log("-----------------停止下注--------------");
                gdata.BeginBet = false;
                BetCtrl.HideChip();
                ProgressCtrl.EndCountdown();
                TimeBet.gameObject.SetActive(false);
                Facade.Instance <MusicManager>().Play("stopbet");
                WaitWin.Hide();
                break;

            case BtwSkin02RequestType.RollResult:
                YxDebug.Log("-----------------发牌--------------");
                CardsCtrl.BeginGiveCards(response);
                CardsCtrl.gameObject.SetActive(true);
                WaitWin.Hide();
                break;

            case BtwSkin02RequestType.GameResult:
                YxDebug.Log("-----------------结算--------------");
                WaitWin.Hide();
                gdata.SetGameStatus(YxEGameStatus.Normal);
                CardsCtrl.ReceiveResult(response);
                ResultBet(CardsCtrl.Bpg, ShowNumCtrl.ZBet);
                StartCoroutine(ResultMoveChip());
                if (ResultWin != null)
                {
                    StartCoroutine(ShowResultView(response));
                }
                RefreshSelf(response);
                ProgressCtrl.SetNumOnResult(response);
                break;

            case BtwSkin02RequestType.GroupBet:
                YxDebug.Log("-----------------流式下注--------------");
                BetCtrl.GroupBet(response);
                ProgressCtrl.GroupRefreshNum(response);
                ShowNumCtrl.GroupRefreshNum(response);
                break;

            default:
                YxDebug.Log("-*-*-Wrong RequestType : " + type);
                break;
            }
        }